Index of m
letters can change the world, remove the l from world and you have word
- M_ATTACKER; /include/combat.h
Indices of the attack_messages and defense_messages arrays.
- M_DEFENDER; /include/combat.h
- m_delete(mapping, mapping); /secure/simul_efun/mapping.c
Deletes an element from a mapping (obsolete).
- m_indices(map); /include/all_inc.h
- M_OPPONENT; /include/combat.h
- M_PERSON_HIT; /include/combat.h
- m_sizeof(map); /include/all_inc.h
- M_SPECTATORS; /include/combat.h
- m_values(map); /include/all_inc.h
- MAD; /include/thief.h
- MAD_CHARS; /include/thief.h
- MAD_ITEMS; /include/thief.h
- MAD_ROOMS; /include/thief.h
- MAD_STOAT_ROOM_SIZE; /include/ramtops.h
- MAD_STOAT_X; /include/ramtops.h
- MAD_STOAT_Y; /include/ramtops.h
- MAD_STOAT_Z; /include/ramtops.h
- MAD_WOLF; /include/ramtops.h
- MAD_WOLF_ROOM_SIZE; /include/ramtops.h
- MAD_WOLF_X; /include/ramtops.h
- MAD_WOLF_Y; /include/ramtops.h
- MAD_WOLF_Z; /include/ramtops.h
- MADAME_DELIGHT; /include/forn.h
- MADSTOAT; /include/ramtops.h
- mag_eff_handler.c.
This handler controls the ambient enchantment effects and effects
from solid grains of octarine.
- MAGIC; /include/cmr.h
- magic.c.
- magic.h.
This is the include file for magic spells.
- magic_bomb.c.
This is the effect skelton docs.
- magic_octogram.c.
This is the effect skelton docs.
- magic_scroll.c.
This is the effect to add a magic scroll element to a certain object.
- MAGIC_SPELL; /include/magic.h
The basic inherit for magic spells.
- magic_spell.c.
This is the basic inheritable for spells.
- MAGIC_TM; /include/tasks.h
- MAGIC_TM_HALF; /include/tasks.h
- MAGICAL_EFFECTS; /include/magic.h
The handler to deal with magical effects.
- magistrate_secretary.c.
An NPC that uses this inherit (in conjunction with a standard monster
inherit) will be able to send letters on behalf of council magistrates,
and post PR Announcement notes to the council board).
- MAGRAT_COTTAGE; /include/ramtops.h
- mail(string, string); /obj/handlers/mail_track.c
This is the main mail function.
- mail.h.
This is the include file for the mailer.
- mail_count(string); /obj/handlers/folder_handler.c
This method returns a 2 item array for the amount of mail in a persons
inbox.
- mail_header(number, number); /include/mail.h
The mail header class.
- mail_message(to, to, to); /include/mail.h
The mail message class.
- MAIL_PARCEL_HANDLER; /include/mail.h
This is the path to the parcel post handler.
- MAIL_ROOM; /include/mail_track.h
- MAIL_TRACK; /include/mail.h
The path to the mail tracker handler.
- mail_track.c.
This handler keeps track of who has a mailer at the moment and sends the
mail to there instead.
- mail_track.h.
- mail_weekly_status(); /std/shops/inherit/commercial.c
This method will mail out the weekly status for the shop.
- MAILER; /include/mail.h
The path to the actual mailer object.
- mailer.c.
The mailer handler object.
- mailing_list;
This handler keeps track of who has a mailer at the moment and sends the
mail to there instead.
- mailing_list(members, members); /include/mail_track.h
- main_menu(); /obj/roomgen.c
- main_random_name_menu(string); /secure/login.c
- maintain_lecture(); /d/guilds/wizards/Ankh-Morpork/lecturehalls/lecthall.c
this keeps the lecture going, it handles things like lowered gp,
random messages, and a bunch of checks on everything but the
kitchen sink
- make_announcement(string, string, string, string); /std/room/inherit/voting_room.c
This function is provided for convenience to make it easy for your vote
end function to post to a board.
- make_bank_robbers(); /std/shops/bank.c
- make_bit(string); /obj/corpse.c
- make_bit(string); /std/bit.c
This method creates a bit from the current bit.
- make_bits(string *); /obj/corpse.c
- make_bits(string *); /std/bit.c
This method makes a bunch of bits at once.
- make_bottle(string, string); /obj/bottle.c
- make_calm(object); /std/room/safe_room.c
- make_carriage(string, string, string); /std/room/inherit/carriage/carriage.c
This is called by the handler to originaly setup the current route
information.
- make_chat(); /std/basic/item_chat.c
This method does the actual chat, it prints a message
and figures that stuff out.
- make_chat(); /std/room/basic/multichatter.c
- make_corpse(); /obj/monster/fruitbat.c
- make_corpse(); /std/living/corpse.c
This method will create a corpse for the living object when it
eventually dies.
- make_counter(); /std/shops/inherit/pub.c
This function creates the counter for the pub.
- make_deck(int, int); /std/room/furniture/games/card_base.c
- make_glass(string, string, string, string, string); /obj/misc/glass.c
This function is used to transform the glass into a new type of glass, changing the
short descriptions and adding aliases and adjectives.
- make_handicap(object, object); /std/effects/other/splinters.c
- make_links(string, string); /obj/handlers/nroff.c
- make_medium_clone(int); /obj/cont_medium.c
This method makes a duplicate of ourselves at a different size.
- make_mineral(string, string, string); /obj/mineral.c
This method makes a mineral from a specific set of inputs.
- make_mineral(string, string, string); /std/mineral.c
- make_money_array_payment(string, string, string, string, string); /obj/handlers/money_handler.c
This method makes a payment from a money array.
- make_new_amount(int, int); /obj/handlers/money_handler.c
This method creates a money object of a certain value in a certain
money area.
- make_noises(object); /std/effects/ingested/tranquil_sleep.c
- make_object(int); /obj/virtual_room.c
- make_page_blank(int); /std/book.c
This method makes the selected page blank.
- make_payment(string, string, string, string); /obj/handlers/money_handler.c
This method makes a payment of a particular amount in a particular
money area.
- make_photo(); /obj/misc/cameras/camera_inherit.c
- make_post(); /obj/handlers/project_management.c
- make_pot(object); /obj/crafts/pottery/kiln_inherit.c
- make_pot(int, int); /obj/crafts/pottery/table_inherit.c
- make_pot(int, int); /obj/crafts/pottery/wheel_inherit.c
- make_receipt(object, object); /obj/handlers/secure_handlers/inhume.c
This is the code that makes the receipt that's left on the bodies
of inhumed victims.
- make_report(string); /d/guilds/merchants/std/stall.c
make_report() checks the length of the report submitted when
they signed out, if its long enough it calls do_sign_out( 1 )
to sign out the player, otherwise it informs the player that
the report isnt long enough, and offers them the opportunity
to do it again, or sign out anyway by calling do_sign_out( 0 ).
- make_room(string); /obj/roomgen.c
- make_seed(int, int); /std/room/basic/situation_changer.c
Makes a seed value for the random part of when
situations turn on and off.
- make_shadow(object); /std/basic/surface.c
This method makes a surface shadow which is attached to the given object.
- make_shadow(object); /std/surface.c
- make_shelf(string, string); /std/room/parcel_inherit.c
Makes a shelf and moves it to the room, if there is a shelf, items
collected will be moved to it, otherwise they just get moved to the floor
- make_sign(string); /d/guilds/merchants/std/stall.c
make_sign uses query_current_language to get the players current
language, then uses set_read_mess( message, language ) to write
the message on the board.
- make_situation_seed(int, int); /std/room/basic_room_new.c
Makes a seed value for the random part of when
situations turn on and off.
- make_smell(object); /std/effects/ingested/garlic_breath.c
- make_spore(object); /obj/fungus.c
- make_sql_request(string, string, string, string, string); /net/daemon/mysql.c
This is the method you call to make an sql request.
- make_stink(object, object, object); /std/effects/other/covered_in_crap.c
- make_stink(object, object, object); /std/effects/other/dog_urinate.c
- make_stink(object, object, object); /std/effects/other/rubbish_smell.c
- make_stink(object, object, object); /std/effects/other/stinking_poop.c
- make_stop(); /std/room/inherit/carriage/carriage.c
Stop at the next location.
- make_string(mixed *, mixed *); /obj/handlers/player_handler.c
This method converts an alias into a string.
- make_unique(mixed); /obj/handlers/hospital.c
This method returns whether or not it is time to regenerate a
unique NPC.
- make_unique(mixed); /std/hospital.c
This method returns whether or not it is time to regenerate a
unique NPC.
- make_unique(mixed); /std/hospital.c
This method returns whether or not it is time to regenerate a
unique NPC.
- make_vouch(string, string, string, string); /obj/handlers/applications_handler.c
- manage_situations(); /std/room/basic/situation_changer.c
Starts and ends situations according to the information
in the sittiming array.
- MANAGER; /include/player_shop.h
Employee bit - employee is manager.
- MANAGER_POINTS; /include/player_shop.h
Number of points to become a manager.
- mangle_tell(string, string); /cmds/speech.c
- MANSION; /include/morpork.h
- MAP; /include/map.h
- map.c.
This contains information about all the rooms in the mud.
- map.c.
This is a map object inheritable.
- map.h.
- map_class(filename, filename, filename, filename, filename); /obj/creator/mtf/mtf.c
- MAP_HANDLER; /include/map.h
- MAP_HANDLER; /include/map_handler.h
- map_handler.h.
- map_helper.c.
This is the map helper object.
- map_target_zone(string); /std/races/bird_base.c
- map_target_zone(string); /std/races/fish_base.c
- map_target_zone(string); /std/races/insect_base.c
- map_target_zone(string); /std/races/lagomorpha_base.c
- map_target_zone(string); /std/races/tree_base.c
- map_to_files(string, string, string); /obj/creator/mtf/mtf.c
- mapped_call(object, object, object); /global/parser.c
- MAPPING; /include/type.h
- mapping.c.
Cotains some simul_efuns.
- mapping_to_string(mapping); /secure/simul_efun/thing_to_string.c
This method converts and input mapping into a string.
- mappingp(x); /include/all_inc.h
- MARCH; /include/dates.h
- MARDI_GRAS_FLOAT_INHERIT; /include/forn.h
- MARDI_GRAS_FLOAT_STORE; /include/forn.h
- MARDI_GRAS_HANDLER_DIR; /include/forn.h
- mark_read(string, string, string); /obj/handlers/folder_handler.c
This method marks the messages which are not in the unread array
in the specified folder as being read.
- MARKET; /include/morpork.h
- MARKET; /include/ramtops.h
- MARKET_STREET; /include/forn.h
- MASK; /include/peopler.h
The mask of change flags.
- MASK_A; /include/ftp.h
- MASK_A; /include/ls.h
- MASK_C; /include/ftp.h
- MASK_C; /include/ls.h
- MASK_D; /include/ftp.h
- MASK_D; /include/ls.h
- MASK_F; /include/ftp.h
- MASK_F; /include/ls.h
- MASK_L; /include/ftp.h
- MASK_L; /include/ls.h
- MASK_O; /include/ls.h
- MASK_R; /include/ftp.h
- MASK_T; /include/ls.h
- MASTER; /include/user_parser.h
- master.c.
- MASTER_OB; /include/autodoc.h
The path of the master object.
- MASTER_OB; /include/board.h
The master object.
- match_object_in_array(string, string, string, string); /secure/simul_efun/obj_parser.c
Find an object in the given array that matches the given words.
- match_objects_failed_mess(class obj_match); /secure/simul_efun/obj_parser.c
This method returns the failed message for the specified
failed match string.
- match_objects_for_existence(string, string, string); /secure/simul_efun/obj_parser.c
This method checks for existance of the specified objects.
- match_objects_in_environments(string, string, string, string); /secure/simul_efun/obj_parser.c
Find an object in the given environments that match the given words.
- MATERIAL_ADJECTIVES; /include/cmr.h
- MATERIALS; /include/cmr.h
- MATURITY; /include/player.h
The age in days at which you are considered to be mature.
- MAUL; /include/morpork.h
- MAX(x,y); /include/all_inc.h
- MAX_ACTION_DEFECIT; /include/combat.h
Min & Max combat action defecits.
- MAX_AL; /include/tune.h
- MAX_AM_LIVING; /include/hospital.h
- MAX_AMOUNT; /include/shop.h
- MAX_BAG_ITEMS; /include/player_shop.h
Bag maximum storage
- MAX_BAG_WEIGHT; /include/player_shop.h
Bag maximum contents' weight
- MAX_CABINETS; /include/player_shop.h
Maximum number of cabinets per storeroom
- MAX_COMPRESSED_PLAYERS; /include/login_handler.h
The maximum number of compressed stream players.
- MAX_CREATOR_INVEN; /include/living.h
- MAX_DESC; /include/player.h
The maximum size allowed to be set for your description.
- MAX_DJEL_LIVING; /include/hospital.h
- MAX_EMP; /include/player_shop.h
Maximum number of employees per shop
- MAX_FAMILY_NAME_LEN; /include/clubs.h
The maximum length of a family name, with spaces.
- MAX_FOLDER_SIZE; /include/mail.h
This is the maximum number of messages storable in a single folder.
- MAX_GAMES; /include/board_master.h
- MAX_GAMES; /include/reversi.h
- MAX_GROUP_NAME_SIZE; /include/group_handler.h
This defines the maximum number of characters you can have
in a group name.
- MAX_IDLE; /include/player.h
The maximum amount of idle time for a player.
- MAX_INVEN; /include/living.h
- MAX_INVENTORY; /include/shop.h
- MAX_INVITATIONS_PER_PARTY_AT_ONCE; /include/group_handler.h
The maximum number of invitations that can at one time be
pending.
- MAX_LEAVE; /include/player_shop.h
Maximum number of consecutive days an employee can be on leave
- MAX_NAMED_LIVING; /include/hospital.h
- MAX_OBS; /include/shop.h
- MAX_PAGE; /include/board_master.h
- MAX_PAGE; /include/reversi.h
- MAX_PEOPLE_PER_PARTY; /include/group_handler.h
The maximum number of members a party can contain at a time.
- MAX_PEOPLE_YOU_CAN_ASSIST; /include/group_handler.h
The maximum number of people you can be assisting at a time.
- MAX_PLAYERS; /include/login_handler.h
The maximum number of players online at Discworld at once.
- MAX_RETRYS; /include/udp.h
- MAX_STOCK; /include/player_shop.h
Maximum number of items in stock
- MAX_TELL_HIS; /include/player.h
The size of the tell history.
- MAX_UNCOMPRESSED_PLAYERS; /include/login_handler.h
The maximum number of uncompressed stream players.
- MAXID; /include/virtual_spell.h
- MAXTIMES; /include/inhume.h
- MAY; /include/dates.h
- MEADOW; /include/ramtops.h
- MEDITATING; /include/position.h
- MEDIUM_ALTITUDE; /include/ramtops.h
- MEDIUM_ROAD; /include/sur.h
- meeting.c.
This file is the inheritable for a meeting room.
- meeting.c.
This file is the inheritable for a meeting room.
- meeting_club.c.
This file is the inheritable for a club meeting room.
- meltable.c.
This is an inheritable for frozen food which melts,
based on the temperature of the room environment in
which it finds itself.
- member_cloned_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there is a cloned location which matches the
given coordinates.
- member_denied_parcel(string); /obj/handlers/multiplayer.c
Checks user against the parcels array
- member_fixed_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there is a fixed location which matches the
given coordinates.
- member_floating_locations(int *); /obj/handlers/terrain_handler.c
This method checks wether there are floating locations which match the
given coordinates.
- members_of(string); /obj/handlers/group_handler.c
This function returns all the members of a group.
- memo_item(club_name, club_name, club_name); /std/room/inherit/club_discuss.c
This class is used by the memo discussion item addition code.
- MEMORIAL; /include/morpork.h
- memory_summary(); /secure/simul_efun/modified_efuns.c
- MENTAL; /include/ritual_system.h
- menu_item(type, type, type); /include/shops/pub_shop.h
This is the class used for all the menu items.
- MERCHANT; /include/merchant.h
- merchant.h.
- MERCHANT_CHARS; /include/merchant.h
- MERCHANT_GUILD; /include/merchant.h
- MERCHANT_ITEMS; /include/merchant.h
- MERCHANT_SAVE; /include/merchant.h
- MERCHANT_STD; /include/merchant.h
- MERCHANTS; /include/morpork.h
- merge(); /obj/cont_medium.c
This method attempts to merge this object with other objects
with the same medium alias.
- merge(); /std/effects/other/female.c
- merge_coins(); /obj/money.c
This method merges two coin object together.
- merge_cont_medium(object, object); /obj/handlers/reaction.c
- merge_criteria(object); /obj/cont_medium.c
- merge_effects(mapping, mapping, mapping, mapping); /obj/handlers/reaction.c
- merge_money_arrays(mixed *, mixed *); /obj/handlers/money_handler.c
This method merges two money arrays together and returns the
merged array
- merge_potions(mixed *, mixed *, mixed *, mixed *, mixed *); /obj/container.c
- MESS; /include/virtual_room.h
- message(text, text, text); /cmds/speech.c
- MESSAGE_OK; /include/language.h
The whole message was just fine.
- messages(msgout, msgout); /std/living/living.c
- METALLIC; /include/colour.h
- METALS; /include/cmr.h
- method_to_char(string, string); /obj/handlers/smack_handler.c
This finds the character of the module with a specific method and guild.
- MGR_BOOK; /include/player_shop.h
Path to the manager's handbook
- MGR_DEMOTE; /include/player_shop.h
Time (days) before managers demoted for inactivity
- mgr_office.c.
The standard inheritable object for player-run shop manager offices.
- MGR_WARN; /include/player_shop.h
Time (days) before managers warned for inactivity
- MH; /include/map_handler.h
- milestone.c.
This file contains the functions for creating "milestones", the
rooms that serve as the endpoints for a section of irooms.
- MIME; /include/mime.h
The path to the MIME parser.
- mime.c.
A parser for RFC 822 compliant messages, with emphasis on
the headers in them, also known as MIME headers.
- mime.h.
The header file for the MIME header parser.
- mime_header(header_m); /include/mime.h
- MIN(x,y); /include/all_inc.h
- MIN_ACTION_DEFECIT; /include/combat.h
- MIN_CABINETS; /include/player_shop.h
Minimum number of cabinets per storeroom
- MIN_EMP; /include/player_shop.h
Minimum number of employees per shop
- MIN_EXPERIENCE; /include/group_handler.h
If shared xp gained is below this number, it isn't shared.
- MIN_LEVEL; /include/inhume.h
- MIN_SAVE_REPEAT; /include/player.h
Minimum time between saves using save command.
- MIN_TIME; /include/board_master.h
- MIN_TIME; /include/reversi.h
- MIN_TIME; /include/tune.h
- MIN_TIMES; /include/living.h
- MINARET_STREET; /include/forn.h
- mince_up(int); /obj/food.c
This minces the food item, using the state changer.
- MINCING; /include/morpork.h
- mine.c.
- MINERAL; /include/mineral.h
- mineral.c.
This method returns 1 if the object is a mineral object.
- mineral.c.
- mineral.h.
- MINERALS; /include/cmr.h
- MINES; /include/ramtops.h
- MINGER; /include/morpork.h
- MINIMUM_DEATH_REGEN; /include/hospital.h
- MINUTE; /include/applications.h
- MINUTE; /include/project_management.h
- minute_number(); /obj/handlers/weather.c
Find out which minute of the day (0 - 1439) it is.
- misc;
Keeps track of all the standard armours, weapons and clothing.
- MISC; /include/ritual_system.h
- misc.c.
This class contains information relating to the value and the weight
of the object.
- mission.h.
- mission_handler;
The CWC Mission system is made up of three files.
- mix_liq(mixed *, mixed *, mixed *, mixed *, mixed *); /obj/container.c
- MNROFF_DIR; /include/nroff.h
- MOCK; /include/mock.h
- mock.h.
- MOCK_CLASS; /include/mock.h
- MOCKERY; /include/mock.h
- mockery(hag, hag); /include/mock.h
- MODERATE_AMOUNT; /include/potion_attrs.h
- modified_efuns.c.
Cotains some simul_efuns.
- MODIFIER; /include/tasks.h
- modifier(int); /std/races/base.c
This method figures out a modifier for the height based on the base
weight and height.
- MODIFIERS; /include/colour.h
- modify_damage(int, int); /obj/weapon.c
- modify_damage(int, int); /std/weapon_logic.c
- modify_exit(mixed, mixed); /std/room/basic_room.c
This method modifies the parameters for the exit.
- modify_exit(mixed, mixed); /std/room/basic_room_new.c
This method modifies the parameters for the exit.
- modify_feature(string, string, string); /std/room/inherit/terrain_map/handler_base.c
This method is used to modify the descriptions and/or item descs of
an established feature.
- modify_fixed_location(string, string, string); /obj/handlers/terrain_handler.c
This method modifies an existing fixed location for a terrain.
- modify_house(string, string, string, string, string); /obj/handlers/housing.c
Modify a houses information.
- modify_item(string, string); /std/room/basic_room_new.c
This method will modify certain bits of the specified item.
- modify_item_by_index(int, int); /std/room/basic/item.c
This method non-destructively modifies the items values.
- modify_item_by_name(string, string); /std/room/basic/item.c
This method non-destructively modifies the items values.
- modify_price(string, string, string); /obj/handlers/cpi_handler.c
- module(path, path); /obj/handlers/smack_handler.c
This class stores information about smack modules.
- module_info(); /obj/handlers/smack_handler.c
This gives information on what modules are available, as a string.
- MOLLYMOG; /include/morpork.h
- mon-shadow.c.
- mon_actions.c.
This is the old method of handling npc actions.