class group_info { string * move_zones; mapping npcs; mapping npc_commands; int protect; int defend; int transient; int max_population; mixed * storage; int no_creates; int next_update; }
class npc_info { string path; int unique; int delay; int transient; int nocturnal; int diurnal; string * seasonal; int max_population; string * move_zones; string * commands; object * population; int no_deaths; int no_created; int no_reused; int next_update; }
class regenerated_npc { string type; string load_position; }
class unique_npc { int next_regen_time; }
class zone_info { int wealth; int busy; int npc_chance; mapping npcs; int group_chance; mapping groups; int zone_chance; mapping zones; }