<h2>Classes</h2>
These are nice data types for dealing with...  Data!<p>
<ul>
<li><a name="class_group_info">
group_info</a><pre>
class group_info {
                   string * move_zones;
                   mapping npcs;
                   mapping npc_commands;
                   int protect;
                   int defend;
                   int transient;
                   int max_population;
                   mixed * storage;
                   int no_creates;
                   int next_update;
}

</pre><br/>
This class stores all the information about an NPC group.
<p>

<li><a name="class_npc_info">
npc_info</a><pre>
class npc_info {
                 string path;
                 int unique;
                 int delay;
                 int transient;
                 int nocturnal;
                 int diurnal;
                 string * seasonal;
                 int max_population;
                 string * move_zones;
                 string * commands;
                 object * population;
                 int no_deaths;
                 int no_created;
                 int no_reused;
                 int next_update;
}

</pre><br/>
This class stores all the information about a particular NPC.
<p>

<li><a name="class_regenerated_npc">
regenerated_npc</a><pre>
class regenerated_npc {
                        string type;
                        string load_position;
}

</pre><br/>
This class stores information about a regenerated NPC.<p>

<li><a name="class_unique_npc">
unique_npc</a><pre>
class unique_npc {
                   int next_regen_time;
}

</pre><br/>
This class stores all the information about unique NPCs.<p>

<li><a name="class_zone_info">
zone_info</a><pre>
class zone_info {
                  int wealth;
                  int busy;
                  int npc_chance;
                  mapping npcs;
                  int group_chance;
                  mapping groups;
                  int zone_chance;
                  mapping zones;
}

</pre><br/>
This class stores all the information about a zone.<p>

</ul>
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