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int do_dream(string str)
int do_rest(string str)
void event_enter(object ob, string stringy, string stringy2)
void event_exit(object ob, string message, object to)
void event_fight_in_progress(object ob1, object ob2)
void make_calm(object blue)
string query_calm_mess()This returns the message given to the player when they are calmed.
string * query_dream_chats()This returns the chats given to the player when they dream.
object query_keeper()This returns the object that is the keeper of the safe room.
string query_keeper_stop_emote()This returns the emote made by the room's keeper, should there be one, when an active fight is stopped.
string query_rest_mess()This returns the message given to the player when they rest.
string query_room_stop_mess()This returns the message given to the player when they are calmed.
string query_sneak_stop_mess()This returns the message given when the player attempts to sneak into the room.
string query_violent_action_mess()This returns the message given when the player attempts an action which is not permitted by the room.
void set_calm_mess(string mess)This sets the message given to the player when they are calmed.
void set_dream_chats(string * chats)This sets the array of chats given to the player when they dream in here.
void set_keeper(object ob)
void set_keeper_stop_emote(string mess)This sets the emote made by the room's keeper, should there be one, when an active fight is stopped. If this is set and the keeper does not exist, the room stop message (set_room_stop_mess) will be used. The initial : to emote is not required.
void set_rest_mess(string mess)This sets the message given to the player when they rest.
void set_room_stop_mess(string mess)This sets the message the room gives to a player when an active fight is stopped. This will only be used if the room has no keeper.
void set_sneak_stop_mess(string mess)This sets the message given when the player attempts to sneak into the room.
void set_violent_action_mess(string mess)This sets the message given when the player attempts an action which is not permitted by the room.
void stop_sneaking(object sneaker)
int trap_action(string str)