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add_known_smack
void add_known_smack(mixed pl,
mixed name,
string build,
string id)
This adds a smack as known to someone.
- Parameters:
pl - The person to add the smack to, or her name
name - The name of the smack to add, or the smack as a store class
build - What buildup to give the smack (can be anything if name is given
as a class)
id - What smack list to add it to
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add_save_call
int add_save_call(string file,
string func)
Add a save call. This is called each time the handler saves. Good for
cleaning up caches.
- Parameters:
file - What file to call in
func - What function to call
- Returns:
1 for success, 0 for failure
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char_to_method
string char_to_method(string ch)
This tells us the method of the module with character ch.
- Parameters:
ch - The character to search for
- Returns:
Its associated method
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char_to_module
object char_to_module(string ch)
Gives a certain module object
- Parameters:
ch - The character of the module to search for
- Returns:
The loaded object
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char_to_path
string char_to_path(string ch)
Gives the file name of a module, based on its character.
- Parameters:
ch - The character to search for
- Returns:
The file name of the module
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do_add
int do_add(string file,
string guild)
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do_list
int do_list()
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do_remove
int do_remove(string mod,
string guild)
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do_set
int do_set(string module,
int onoff)
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get_smack_object
object get_smack_object(string b)
This returns a set up smack object, based on its buildup.
- Parameters:
b - The buildup to use
- Returns:
The set up smack object
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method_to_char
string method_to_char(string m,
string g)
This finds the character of the module with a specific method and guild.
- Parameters:
m - The method to search for
g - In what guild to search for the module
- Returns:
The found module character
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module_info
string module_info()
This gives information on what modules are available, as a string.
- Returns:
All sorts of information
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player_name
string player_name(mixed name)
Turns a player object into its name.
- Parameters:
name - The player object, or her name
- Returns:
The player's name
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query_all_module_methods
varargs string * query_all_module_methods(string g)
This returns all module methods, or only those of guild g if g is specified.
- Parameters:
g - 0 to get all methods, a string for methods of guild g
- Returns:
A list of available methods
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query_guild
string * query_guild(string ch)
This tells us what guilds a specific module is registered for.
- Parameters:
ch - The character of the module we want to check
- Returns:
A list of guilds the module is registered for
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query_module_chars
varargs string * query_module_chars(string g)
This will tell us what module chars are available, or what chars of a
specific guild are available.
- Parameters:
g - 0 for all chars, a string for chars of guild g
- Returns:
A list of characters
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query_module_methods
varargs string * query_module_methods(string g)
This returns all module methods that are currently in game, or only those of
guild g if g is specified.
- Parameters:
g - 0 to get all methods, a string for methods of guild g
- Returns:
A list of available methods
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query_pt_module_methods
varargs string * query_pt_module_methods(string g)
This returns all module methods that are currently in playtesting, or only
those of guild g if g is specified.
- Parameters:
g - 0 to get all methods, a string for methods of guild g
- Returns:
A list of available methods
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query_save_calls
mapping query_save_calls()
This gives a list of functions called each time the handler saves.
- Returns:
A list of files, and what functions are called in them.
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query_smack
class store query_smack(mixed player,
string smack,
string id)
This will give the store data of a particular smack in a particular player's
memory, if it exists. It takes nicknames in account.
- Parameters:
player - The player to check for
smack - The smack name to look for
id - The smack list to look in
- Returns:
The store class corresponding to the name
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query_smack_names_known
string * query_smack_names_known(mixed pl,
string id)
This tells the names of the smacks someone knows.
- Parameters:
pl - The person to check, or her name
id - The list to check in
- Returns:
A list with the names of the known smacks
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query_smack_names_known_nocase
string * query_smack_names_known_nocase(mixed pl,
string id)
This tells the names of the smacks someone knows, in all lower case. It's a
bit more economic than lower-casing the above function.
- Parameters:
pl - The person to check, or her name
id - The list to check in
- Returns:
A list with the names of the known smacks
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query_smacks_known
class store * query_smacks_known(mixed name,
string id)
This gives a list of smacks someone knows.
- Parameters:
name - The person to check, or her name
id - What list of smacks to fetch
- Returns:
A list of smacks known
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register_module
int register_module(string file,
string g)
This registers a module with the handler.
- Parameters:
file - Where to find the module
g - What guild to register it for
- Returns:
1 if it succeeds, 0 if it fails
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rehash
int rehash()
This re-registers all modules, effectively checking for changes. This
shouldn't be called too often...
- Returns:
The number of modules that were removed from the handler.
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remove_known_smack
string remove_known_smack(mixed pl,
string name,
string id)
This makes someone forget a specific smack.
- Parameters:
pl - The person whose mind we want to alter, or her name
name - The name of the smack to remove
id - The smack list to remove it from
- Returns:
The correctly capitalised name of the smack removed, or 0 if it
failed
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remove_module
void remove_module(string ch,
string g)
This removes a specific module from a specific guild.
- Parameters:
ch - The module character
g - The guild to remove it from
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remove_record
void remove_record(mixed person)
This deletes someone's save file. Used by the refresh handler.
- Parameters:
person - The person whose data to delete, or her name
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remove_save_call
int remove_save_call(string file)
Remove a save call.
- Parameters:
file - What save call to remove
- Returns:
1 for success, 0 for failure
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remove_specific_record
void remove_specific_record(mixed person,
string id)
This deletes a specific list from someone's save file.
- Parameters:
person - The person whose data to delete, or her name
id - The list to remove
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reset_pt
int reset_pt(string ch)
This removes a module as being in playtesting, and makes it open to the
public.
- Parameters:
ch - The character of the module we want to change the status of
- Returns:
1 if status was changed, otherwise 0
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set_pt
int set_pt(string ch)
This flags a module as being in playtesting.
- Parameters:
ch - The character of the module we want to change the status of
- Returns:
1 if status was changed, otherwise 0