Index of t
letters can change the world, remove the l from world and you have word
- T_CONTINUOUS; /include/combat.h
- T_DEFAULT; /include/peopler.h
The default set of flage for the term command.
- T_DEFENSIVE; /include/combat.h
- T_OFFENSIVE; /include/combat.h
Types of special
- table_inherit.c.
An inherit for a pottery table.
- TABSTOP_PROP; /include/cmds/options.h
The property to use for determining tab stop information.
- TACTICAL_SKILL; /include/combat.h
- tactics(attitude, attitude, attitude, attitude); /include/combat.h
This holds the combat information for this player/npc.
- tactics; /std/living/combat.c
This method returns the current tactics set using the tactics class.
- TACTICUS_ACADEMY; /include/forn.h
- TACTICUS_ROAD; /include/forn.h
- tail(string, string); /secure/simul_efun/modified_efuns.c
This will print the last bit of a file.
- talisman.h.
- TALISMAN_MOCKERY; /include/mock.h
- talker.c.
This is the effect skelton docs.
- talker.h.
The main include file for the talker effect and shadow.
- talker_args(status, status, status); /include/talker.h
This class stores the effect arguments for the talker.
- talker_response.c.
NPC talker response shadow
- tan(int); /obj/handlers/trig.c
- TARG; /include/soul.h
- TARGET; /include/soul.h
- target_died(object); /obj/longshot.c
This lets the holder know the target has died
- target_moved(object, object); /obj/longshot.c
This function is called when the target moves.
- TARGET_PLAYER; /include/user_parser.h
- TARNACHS; /include/morpork.h
- task(id, id, id, id, id); /include/project_management.h
- TASK; /include/project_management.h
- task_info(string, string); /obj/handlers/project_management.c
- TASKER; /include/tasks.h
- TASKER_AWARD; /include/tasks.h
- TASKER_BARF; /include/tasks.h
- TASKER_CRITICAL; /include/tasks.h
- TASKER_CRITICAL_PERCENTAGE; /include/tasks.h
- TASKER_DEFAWARD; /include/tasks.h
- TASKER_DEFWIN; /include/tasks.h
- TASKER_DRAW; /include/tasks.h
- TASKER_EXCEPTIONAL; /include/tasks.h
- TASKER_EXCEPTIONAL_UPPER; /include/tasks.h
- TASKER_FAIL; /include/tasks.h
- TASKER_MARGINAL; /include/tasks.h
- TASKER_MARGINAL_UPPER; /include/tasks.h
- TASKER_NORMAL; /include/tasks.h
- TASKER_NORMAL_UPPER; /include/tasks.h
- TASKER_OFFAWARD; /include/tasks.h
- TASKER_OFFWIN; /include/tasks.h
- tasker_result(result, result); /include/tasks.h
- TASKER_SUCCEED; /include/tasks.h
- taskmaster.c.
This handler gives access to the functions needed for the taskmaster
system.
- tasks.h.
This is the class you get when using the degree of success code for the
taskmaster.
- tattoo.c.
This is the effect skelton docs.
- TAXES; /include/inhume.h
- TCHUTTIFRUITTI_STREET; /include/forn.h
- teach(object, object); /std/effects/faith/basic_ritual.c
This now uses the new guild ability system to check for allowed teachers
This actually allows instructors to use teach, but I don't think players
will like it, since that means the instructors have to be very high level.
- teach.h.
This file contains all the stuff to do with the teaching respondable
command.
- teach_command(object, object); /cmds/guild_base.c
This method actually teaches the command to the student.
- TEACH_COMMAND_AUTO_PROPERTY; /include/cmds/teach.h
This is the property to use to test to see if the player has
automatic teaching turned on or not.
- TEACH_COMMAND_TYPE; /include/cmds/teach.h
This is the type used for teaching commands.
- TEACH_MISC_TYPE; /include/cmds/teach.h
This is the type used for teaching misc stuff.
- TEACH_SKILL_TYPE; /include/cmds/teach.h
This is the type used for teaching skills.
- teaching_skill(skill, skill, skill, skill); /include/cmds/teach.h
The class to keep track of everything to do with teaching a skill.
- tear_current_page_out(object); /std/book.c
This method tears the current page out of the book and returns it
to us.
- teleport_summons.c.
This is the effect skelton docs.
- tell_all_players(string, string); /std/room/furniture/games/multiplayer_base.c
This method tells everyone playing the game something.
- TELL_COST; /include/player.h
The base cost of a tell in social points.
- tell_creator(mixed, mixed, mixed); /secure/simul_efun/debug.c
This method writes a message to a creator, it's mainly meant
for debug messages where sending a message to a specific
creator is smarter than sending it to players, who will only get confused.
- tell_creator(mixed, mixed, mixed); /secure/simul_efun/tell_creator.c
- tell_creator.c.
This method writes a message to a creator, it's mainly meant
for debug messages where sending a message to a specific
creator is smarter than sending it to players, who will only get confused.
- tell_current_player(string); /std/room/furniture/games/multiplayer_base.c
THis method tells a message to the current player.
- tell_door(string, string); /std/room/basic/door.c
- tell_feature(string, string); /std/room/inherit/terrain_map/handler_base.c
This message displays messages in all rooms within range of a feature.
- tell_player(string, string); /std/room/furniture/games/multiplayer_base.c
This method tells the specified player the message.
- tell_riders(string); /std/npc/types/transport.c
This method tells the riders about something.
- tell_time_left(object); /d/am/inherit/am_prison.c
This function tells a player how much time he has left to serve.
- TELL_TYPE; /include/language.h
This is used to tag the transformation type as a tell.
- tell_used(string); /d/am/inherit/am_prison.c
This function is called when a prisoner uses up a tell.
- TELL_WARN_TIME; /include/player.h
The time at which to start warming people that the person being told is
idle.
- tell_zones(mixed, mixed, mixed); /std/room/inherit/terrain_map/handler_base.c
This method displays a message in all the currently loaded rooms
within the specified zone(s).
- telnet.c.
- telnet.h.
- telnet_suboption(string); /global/telnet.c
- TELOPT_MXP; /include/telnet.h
- TELOPT_NAWS; /include/telnet.h
- TELOPT_TTYPE; /include/telnet.h
- TELQUAL_IS; /include/telnet.h
- TELQUAL_SEND; /include/telnet.h
- temp_data(name); /obj/handlers/gathering.c
- TEMP_DIR; /include/ed.h
- TEMP_FORWARD_LIST; /include/log.h
Used to keep track of the forward list to use when you exit the
error system.
- TEMP_MAIL_LIST; /include/log.h
Used to keep track of the mailing list to use when you exit the
error system.
- temp_string(int); /obj/handlers/weather.c
Return a temperature string equating to the temperature passed
- TENTH; /include/morpork.h
- term.c.
This object handles all the terminal related stuff.
- term.h.
- TERM_HANDLER; /include/term.h
- TERMINAL; /include/peopler.h
The players terminal type field.
- terminal_type(string); /global/events.c
This is a call back generated by the driver internally to tell us about
terminal types.
- TERRAIN; /include/klatch.h
- terrain.c.
- terrain.h.
- terrain_handler.c.
This is the terrain handler method documentation.
- TERRAIN_LOG; /include/terrain.h
- TERRAIN_MAP; /include/terrain.h
- TERRAIN_MAP; /include/terrain_map.h
The location of the terrain map files.
- terrain_map.h.
The include file for the terrain map system.
- TERRAIN_MAP_AIR_BASE; /include/terrain_map.h
The base for for air rooms.
- TERRAIN_MAP_BLOCKING_FLAG; /include/terrain_map.h
This is the flag to use for making the feature blocking.
- TERRAIN_MAP_DEFAULT_AIR_ROOM; /include/terrain_map.h
This is the air room to use if nothing else is specfied.
- TERRAIN_MAP_DISTANCE_BASE; /include/terrain_map.h
The define for the inherit for the distance stuff.
- TERRAIN_MAP_FACTORY; /include/terrain_map.h
The define for the inherit for the factory type of an inherit.
- TERRAIN_MAP_FACTORY_BASE; /include/terrain_map.h
The base to use for factories.
- TERRAIN_MAP_FEATURE_BASE; /include/terrain_map.h
The define for the inherit for the feature base.
- TERRAIN_MAP_FEATURE_LOCAL; /include/terrain_map.h
The define for the inherit for the local feature base.
- TERRAIN_MAP_GRID_SIZE; /include/terrain_map.h
Smallest terrain we will deal with in the terrain system.
- TERRAIN_MAP_HALF_MILE; /include/terrain_map.h
This is the size
of one mile in co-ordinates.
- terrain_map_handler;
Base inherit for terrain map handler.
- TERRAIN_MAP_HANDLER_BASE; /include/terrain_map.h
The define for the inherit for the terrain handler.
- TERRAIN_MAP_IN_LOOK_PROP; /include/terrain_map.h
This is the property to check on the player to see if the map should
be displayed in the long or not.
- terrain_map_inside;
Base inherit for an inside water room using the terrain map system.
- terrain_map_inside;
Base inherit for an inside room using the terrain map system.
- TERRAIN_MAP_INSIDE_BASE; /include/terrain_map.h
The base file for inside areas.
- TERRAIN_MAP_JOURNEY_EXIT; /include/terrain_map.h
This is the start bit for a 'journey' exit.
- TERRAIN_MAP_LONG_JUMP_PROPERTY; /include/terrain_map.h
This is the property to check on the player to see if you should jump
or not.
- TERRAIN_MAP_ONE_MILE; /include/terrain_map.h
This is the size
of one mile in co-ordinates.
- terrain_map_outside;
Base inherit for an outside water room using the terrain map system.
- terrain_map_outside;
Base inherit for an outside room using the terrain map system.
- terrain_map_outside;
Base inherit for an air room using the terrain map system.
- TERRAIN_MAP_OUTSIDE_BASE; /include/terrain_map.h
The base file for outside areas.
- TERRAIN_MAP_REGION_LINE; /include/terrain_map.h
The define for the region class for line regions.
- TERRAIN_MAP_REGION_POLYGON; /include/terrain_map.h
The define for the region class for polygon regions.
- TERRAIN_MAP_REGION_RECTANGULAR; /include/terrain_map.h
The define for the region class for rectangular regions.
- terrain_map_room.c.
The overall room inherit for a 'mapped area'
all mapped area rooms should inherit from this.
- TERRAIN_MAP_ROOM_BASE; /include/terrain_map.h
The define for the inherit for the basic room functionality.
- TERRAIN_MAP_ROOM_EXACT; /include/terrain_map.h
This is the type to use when doing a find for the exactly room.
- TERRAIN_MAP_ROOM_EXIT; /include/terrain_map.h
This is the type to use when doing a find for an exit.
- TERRAIN_MAP_ROOM_MAP; /include/terrain_map.h
This is the type to use when doing a find for a room to use for
the map.
- TERRAIN_MAP_SIMPLE_FEATURE_BASE; /include/terrain_map.h
The define for the inherit for the simple feature base.
- TERRAIN_MAP_WALK_EXIT; /include/terrain_map.h
This is the start bit for a 'walk' exit.
- TERRAIN_MAP_WATER_INSIDE_BASE; /include/terrain_map.h
The base file for inside water areas.
- TERRAIN_MAP_WATER_OUTSIDE_BASE; /include/terrain_map.h
The base file for outside water areas.
- TERRAIN_MAP_WHOLE_SENTANCE_FLAG; /include/terrain_map.h
This is the flag to use for making the feature use whole sentances.
- TERRAIN_MAP_WORLD_BOUNDARY; /include/terrain_map.h
This define is used by the world map to determine where to put
areas in the world.
- TERRAIN_MAP_WORLD_HIGH_X; /include/terrain_map.h
This is the highest x coordinate of the world.
- TERRAIN_MAP_WORLD_HIGH_Y; /include/terrain_map.h
This is the highest y coordinate of the world.
- TERRAIN_MAP_WORLD_LOW_X; /include/terrain_map.h
This is the lowest x coordinate of the world.
- TERRAIN_MAP_WORLD_LOW_Y; /include/terrain_map.h
This is the lowest y coordinate of the world.
- TERRAIN_MAP_WORLD_MAP; /include/terrain_map.h
The location of the world map controller.
- TERRAIN_MAP_WORLD_OFFSET; /include/terrain_map.h
This define is used by the world map to detmine the offset value to
co-ordinates.
- TERRAIN_MAP_WORLD_PIXEL_WIDTH; /include/terrain_map.h
This is the size of the world in pixels.
- TERRAIN_MAP_WORLD_REGION_BOUNDARY; /include/terrain_map.h
This define is used by the world map to detmine the boundary of a
region.
- TERRAIN_MAP_WORLD_REGION_SIZE; /include/terrain_map.h
This define is used by the world map to determine how many areas are
in each region.
- TERRAIN_MAP_WORLD_REGION_WIDTH; /include/terrain_map.h
This is the width of the region in areas.
- TERRAIN_OBJECT; /include/room.h
This is the path to the object used by the terain handler.
- terrain_room.c.
Base inherit for a terrain_map room.
- terrain_track_handler.c.
Tentative central storage handler for terrain rooms.
- TERRAINS; /include/morpork.h
- test(string); /w/tape/colour_handler.c
This function is definitely only for debugging.
- test_active(string, string, string); /obj/handlers/player_handler.c
This method determines if a player is still active.
- test_add(object, object); /obj/container.c
This method stops the container being added when it is
closed.
- test_add(object, object); /obj/crafts/pottery/kiln_inherit.c
- test_add(object, object); /obj/crafts/pottery/wheel_inherit.c
- test_add(object, object); /obj/fired_weapon.c
- test_add(object, object); /obj/surf_save.c
- test_add(object, object); /std/container.c
This method allows things to be added into us.
- test_add(object, object); /std/living/living.c
This method handles the cannot get flags.
- test_add(object); /std/shadows/misc/death_shadow.c
- test_add(object, object); /std/surface.c
- test_age(string); /obj/handlers/player_handler.c
This method determines the age of the player even if they are
not currently on.
- test_aliases(string); /obj/handlers/player_handler.c
This method determines the aliases the player has set even if they are
not currently on.
- test_appealing(string); /obj/handlers/player_handler.c
This method figures out if the user is marked for deletion pending appeal.
- test_banished(string); /obj/handlers/player_handler.c
This method checks to see if the name is banished of not.
- test_birthday(string); /obj/handlers/player_handler.c
This method determines the birthday of the player even if they are
not currently on
- test_can_delete(string, string, string); /obj/handlers/board_handler.c
Check to see if delete is allowed.
- test_can_read(string, string, string); /obj/handlers/board_handler.c
Check to see if read access is allowed.
- test_can_write(string, string, string); /obj/handlers/board_handler.c
Check to see if write access is allowed.
- test_cont(); /std/shops/storeroom.c
- test_cre(N); /include/player_shop.h
- test_creator(string); /obj/handlers/player_handler.c
This method determines if the player is a creator.
- test_deity(string); /obj/handlers/player_handler.c
This method determines the deity of the player even if they are
not currently on.
- test_deleting(string); /obj/handlers/player_handler.c
This method figures out if the user is marked for deletion.
- test_desc(string); /obj/handlers/player_handler.c
This method determines the description of the player even if they are
not currently on
- test_email(string); /obj/handlers/player_handler.c
This method determines the email of the player even if they are
not currently on.
- test_family(string); /obj/handlers/player_handler.c
This method returns the players family name
- test_for_effect(object); /std/effects/attached/iron_grip.c
- test_for_effect(object); /std/effects/attached/life_saving.c
- test_for_effect(object); /std/effects/attached/living_light.c
- test_for_effect(object); /std/effects/attached/see_invisible.c
- test_friends(string); /obj/handlers/player_handler.c
This method determines the friends of the player has set even if they are
not currently on.
- test_gender(string); /obj/handlers/player_handler.c
This method determines the gender of the player even if they are
not currently on
- test_guild(string); /obj/handlers/player_handler.c
This method determines the guild of the player even if they are
not currently on.
- test_guild_data(string); /obj/handlers/player_handler.c
This method determines the guild data of the player even if they are
not currently on.
- test_home_dir(string); /obj/handlers/player_handler.c
This method returns the players home directory
- test_homepage(string); /obj/handlers/player_handler.c
This method determines the players homepage information even if they
are not currently on
- test_ip_allowed(string, string); /obj/handlers/player_handler.c
Check if a players personal allow list permits logins from this IP
- test_item_limit(int); /std/container.c
This method verifies to make sure that the max item container limit
is not broken.
- test_language(string); /obj/handlers/languages.c
Determine if this is a language.
- test_last(string, string); /obj/handlers/player_handler.c
This method determines the last log on of the player even if they are
not currently on.
- test_last_on_from(string); /obj/handlers/player_handler.c
This method determines the last log on of the player even if they are
not currently on.
- test_level(string); /obj/handlers/player_handler.c
This method determines the level of the player even if they are
not currently on
- test_location(string); /obj/handlers/player_handler.c
This method determines the players location finger information even if they
are not currently on
- test_nationality(string); /obj/handlers/player_handler.c
This method returns the players nationality.
- test_nationality_data(string); /obj/handlers/player_handler.c
This method returns the players nationality data.
- test_nationality_region(string); /obj/handlers/player_handler.c
This method returns the players nationality region.
- test_nicknames(string); /obj/handlers/player_handler.c
This method determines the nicknames the player has set even if they are
not currently on.
- test_non_spore(object); /obj/fungus.c
- test_num(); /obj/handlers/project_management.c
- test_occupier(string); /std/room/inherit/player_housing.c
This function determines if a given individual can be considered to be the
occupier of this house.
- test_player(N); /include/player_shop.h
- test_player_killer(string, string); /obj/handlers/player_handler.c
This method returns the current value of the player flag on the
player, even if they are not currently on.
- test_player_title(string); /obj/handlers/player_handler.c
This method returns the players title.
- test_prop(N,P); /include/player_shop.h
- test_property(string, string); /obj/handlers/player_handler.c
This method returns the current value of the property on the
player, even if they are not currently on.
- test_real_name(string); /obj/handlers/player_handler.c
This method determines the real name of the player even if they are
not currently on
- test_remove(object, object, object); /obj/corpse.c
- test_remove(object, object, object); /obj/crafts/pottery/wheel_inherit.c
- test_remove(object, object); /obj/surf_save.c
- test_remove(object, object, object); /std/container.c
This method checks to see if the object can be taken out of
us.
- test_remove(object, object, object, object); /std/effects/disease/flea_infestation.c
- test_remove(object, object, object, object); /std/effects/ingested/drunk.c
- test_remove(object, object, object, object); /std/effects/ingested/hemp.c
- test_remove(object, object, object, object); /std/effects/ingested/knurd.c
- test_remove(object, object, object); /std/living/living.c
This method handles the cannot drop flags.
- test_remove(object, object, object); /std/room/inherit/placement.c
- test_remove(object, object, object); /std/room/rooftop.c
- test_remove(object, object); /std/surface.c
- test_room(string); /obj/handlers/map.c
This method tests to see if the specified room exists and is loadable.
- test_save(object); /std/room/inherit/room_save.c
This method determines if a given object should be saved or not.
- test_serve_customer(object); /obj/state_peddler.c
- test_skill(); /std/basic/scroll_base.c
This method tests the skill needed to cast the spell on the scroll.
- test_start_time(string); /obj/handlers/player_handler.c
This method determines the time the player started at.
- test_user(string); /obj/handlers/player_handler.c
This method figures out if the user exists even if they are not on.
- test_valid(string); /obj/handlers/player_handler.c
Validate a name by checking if it, or bits of it are banished.
- TESTCITYROOM; /include/morpork.h
- the_poss_short(int); /std/basic/desc.c
Just like poss_short() but returning a definite article.
- the_short(int); /std/basic/desc.c
This method returns the "determinate" short.
- the_short(); /std/room/basic/door.c
- the_short(); /std/room/inherit/terrain_map/simple_feature.c
This returns the short with the determinate added.
- theatre_control.c.
An inherit for managerial rooms for Theatres.
- THEFT; /include/wizard.h
The theft handler for Unseen University
- theft_allow(object, object, object); /obj/handlers/theft_handler.c
- theft_handler.c.
- THEFT_INSURANCE; /include/thief.h
- theological_debate.c.
This is the effect skelton docs.
- they_died.c.
This is the effect skelton docs.
- THIEF; /include/thief.h
- thief.h.
- thief_quota.c.
This is the Thieves' Guild Quota handler for theft quotas.
- thief_receipts.c.
This is the data structure for receipt data.
- THIEVES; /include/ramtops.h
- THIEVES; /include/thief.h
- thing_to_string.c.
Cotains some simul_efuns.
- things_here(object *); /obj/misc/cameras/camera_inherit.c
- this_npc_moved(mixed, mixed); /doc/new/events/event_move_object
- throw_out(object); /d/am/inherit/am_prison.c
This function throws a player out of prison if he doesn't belong there.
- throw_out_non_member(string); /std/room/club_room.c
This method prints any messages needed to throw a non member out of the
club room when this is detected.
- tidy_bounties(); /obj/handlers/bounty.c
- tidy_inventory(); /std/shops/general_shop.c
This method is used by the shop to tidyup its inventory.
- tidy_order(string, string); /obj/handlers/wizard_orders.c
This function is called by create() to tidy the order.
- tidy_players_on(string); /obj/handlers/login_handler.c
- tidy_up(); /obj/handlers/secure_handlers/inhume.c
This is the bookkeeping function.
- TIME; /include/map_handler.h
- TIME; /include/report_handler.h
- TIME_BETWEEN_HEAL; /include/tune.h
- TIME_BETWEEN_POSTINGS; /include/project_management.h
- TIME_BETWEEN_SAVES; /include/player.h
This is the amount of time between the muds automatic saves of the
players data.
- TIME_DIV; /include/tune.h
- TIME_OUT; /include/bits_controller.h
The timeout in seconds.
- TIME_OUT; /include/http.h
The response number for a time out message.
- time_passed_in_quarter_hour(); /d/am/inherit/am_prison.c
This function calculates the time necessary to correct the quarter-hour
reducing of the sentence directly after imprisonment.
- time_passes(); /d/cwc/handlers/cwc_politics_handler.c
- title_handler.c.
This handler will keep track of special player titles.
- tm_check_ok(string, string); /std/living/skills.c
- TM_COMMAND; /include/tasks.h
- TM_CONTINUOUS; /include/tasks.h