Index of n
letters can change the world, remove the l from world and you have word
- N_DEFAULT; /include/peopler.h
The default set of flags for the netstat command.
- NAME; /include/peopler.h
A name field.
- NAME; /include/report_handler.h
- NAME_D; /include/nameserver.h
- named_livings(); /obj/handlers/livings.c
This method returns the name of all the named livings in the game.
- NAMESERVER; /include/inet.h
- nameserver.h.
- NAMESERVER_CD; /include/udp.h
- NAP; /include/morpork.h
- NAPHILL; /include/morpork.h
- NAPHILL_INHERITS; /include/morpork.h
- nasty_spell_happening(object, object, object, object); /d/cwc/Bes_Pelargic/inherit/bp_citizen.c
- nationality.c.
The details for handling nationality.
- NAWLINS_ROAD; /include/forn.h
- ND_ALLOWED; /include/peopler.h
Is the player allowed to be on together with someone from the same IP?
- ND_DEFAULT; /include/peopler.h
The default set of flags for the netdups command.
- nd_lecture(); /d/guilds/wizards/Ankh-Morpork/lecturehalls/lecthall.c
This ends any lecture instantly!
- near_citadel_day_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The day chats for rooms within 4 or so rooms of the citadel.
- near_citadel_night_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The night chats for rooms within 4 or so rooms of the citadel.
- near_lighthouse_day_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The day chats for rooms within 6 or so rooms from the lighthouse.
- near_lighthouse_night_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The night chats for rooms gwithin 6 or so rooms of the lighthouse.
- near_monastery_day_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The day chats for rooms within 4 or so rooms of the monastery.
- near_monastery_night_chats(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
The night chats for within 4 or so rooms of the monastery.
- NECROAD; /include/klatch.h
- NECROPOLIS; /include/klatch.h
- NEF; /include/klatch.h
- net_dead(); /global/player.c
Called when the player goes net dead.
- NETDEATH; /include/login_handler.h
The name of the netdeath event.
- NETHERWORLD; /include/klatch.h
- NETMAIL_D; /include/udp.h
- network.h.
This header includes all the network defines.
- NETWORK_DICTIONARY_HANDLER; /include/network.h
This is the path to the dictionary handler.
- NETWORK_SUCCESS; /include/network.h
The successful return of a network thing.
- neutral.c.
This is the effect skelton docs.
- neutral_coordinate(); /obj/handlers/potion_space.c
- NEVER; /include/twilight.h
- new_area(); /std/room/controller/topography/area.c
- NEW_CHANNEL_PATTERN; /include/talker.h
- new_collective(int); /obj/cont_medium.c
- new_contract(object, object, object); /obj/handlers/secure_handlers/inhume.c
Setup a new contract.
- new_data(string); /obj/handlers/virtuals.c
Called by virtual objects as they are being cloned, if their timestamp is older than their file.
- new_domain(string, string); /global/lord.c
This method is used to create a new domain.
- NEW_HALL; /include/unseen.h
- NEW_INETD; /include/newudp.h
- NEW_LINE; /include/alias.h
A new line in the alias stream.
- new_mail(string); /obj/handlers/mailer.c
This method returns a string saying if the player has new mail or not.
- new_mission(object, object, object); /d/cwc/families/handlers/cwc_mission_handler.c
This function is called from the family mission controller object.
- new_money_object(mixed, mixed); /obj/money.c
This method creates a new money object from the current object.
- new_parse.c.
This file contains all the code to support and run the text parsing
system used by discworld.
- new_parser(string); /global/new_parse.c
This method does all the real work for add_command parsing.
- new_player(object); /d/cwc/factions/faction.c
- new_recalc_light(); /std/basic/light.c
This method forces a recalculation of the current light level in this
object.
- new_skill_value(int); /obj/handlers/change_skills.c
Calulate the new skill value for the skills version zeta
- new_soul.c.
The soul handler for Discworld.
- new_talker_args(); /std/effects/object/talker.c
This method returns the "default" effect arguments.
- new_weapon(int); /obj/weapon.c
This method setups the weapon with the new condition.
- NEWBIE; /include/liaison.h
- NEWBIE_CHARS; /include/liaison.h
- NEWBIE_CREATOR; /include/liaison.h
- NEWBIE_DOC; /include/liaison.h
- NEWBIE_ITEMS; /include/liaison.h
- newbie_junk.c.
Handles the new player stuff and the login gifts.
- NEWBIE_SAVE; /include/liaison.h
- newbiehelpers.c.
Newbie Helpers Handler
- newbiehelpers.h.
Newbiehelpers include file
@author Wyvyrn
@stared 10/03/2003
- NEWBIEHELPERS_APPLICATIONS; /include/newbiehelpers.h
- NEWBIEHELPERS_HANDLER; /include/newbiehelpers.h
- NEWCASES; /include/report_handler.h
- NEWPATH; /include/rituals.h
- newplayer(string, string); /d/cwc/families/handlers/cwc_mission_handler.c
called when a player does'nt exist in the _data mapping.
- news_handler.c.
The News Handler
- NEWS_RC; /include/board.h
The name of the property on the player that has the news rc.
- newspaper.c.
This is a general newspaper edition handler.
- newspaper.h.
The include file support stuff for newspaper offices and the
newspaper controller.
- newspaper_archive.c.
This is the newspaper archive inherit.
- NEWSPAPER_ARTICLE_ANONYMOUS_FLAG; /include/room/newspaper.h
This means the article is anonymous.
- NEWSPAPER_ARTICLE_NO_XP_FLAG; /include/room/newspaper.h
This means the article has no xp given for it.
- NEWSPAPER_ARTICLE_TYPE_ADVERTS; /include/room/newspaper.h
This means the article is the advert insert point.
- NEWSPAPER_ARTICLE_TYPE_HTML; /include/room/newspaper.h
This means the article is html.
- NEWSPAPER_ARTICLE_TYPE_MASK; /include/room/newspaper.h
This is the mask to get the nroff type stuff.
- NEWSPAPER_ARTICLE_TYPE_NROFF; /include/room/newspaper.h
This means the article is nroff.
- NEWSPAPER_ARTICLE_TYPE_PLAIN; /include/room/newspaper.h
This means the article is plain text type.
- NEWSPAPER_ARTICLE_TYPE_SECTION; /include/room/newspaper.h
This means the article is a section header.
- newspaper_box.c.
Newspaper box furniture object.
- NEWSPAPER_HANDLER; /include/room/newspaper.h
The location of the newspaper handler.
- NEWSPAPER_OB; /include/room/newspaper.h
The location of the newspaper object itself.
- newspaper_office.c.
An office from which a player run newspaper can be run.
- newspaper_office.c.
The newspaper office room.
- NEWSPAPER_PRESS_CREDITIALS; /include/room/newspaper.h
The location of the press creditials file.
- newspaper_subscription.c.
Newspaper subscription room
This room handles subscriptions for one specific newspaper.
- NEWSPAPER_SUBSCRIPTION_OB; /include/room/newspaper.h
The location of the housing subscription box.
- NEWSPAPER_WEB_HIT_REVENUE; /include/room/newspaper.h
The revenue for each hit on the web page.
- NEWSPAPER_WWW_LOGO_BASE; /include/room/newspaper.h
This is the start bit of the file name used for the file name of the
newspaper logo images.
- NEWSPAPER_XP_EDITOR; /include/room/newspaper.h
This is the amount of xp an editor gets as a base for publishing an
issue.
- NEWSPAPER_XP_PER_ARTICLE; /include/room/newspaper.h
This is the amount of xp a reporter gets for making an article.
- newsrc(cached, cached, cached); /obj/handlers/board_handler.c
- newudp.h.
- next_auction_finish(); /std/shops/inherit/auction_house.c
This method figures out when the next auction finishes and sets up
a timeout.
- next_page(string); /global/more_file.c
- next_rotation_time(mixed); /obj/handlers/project_management.c
- next_stage(); /obj/fungus.c
- nickname.c.
- nickname_commands(); /global/nickname.c
- NIGHT; /include/twilight.h
- NO_ACCESS; /include/access.h
- no_apply_reason(object); /obj/handlers/newbiehelpers.c
- NO_ARGUMENT; /include/soul.h
- NO_ARGUMENTS; /include/soul.h
- NO_CHANNELS; /include/creator.h
- NO_CONTENT; /include/http.h
The response number for a no content message.
- NO_CONTRACT_PROP; /include/inhume.h
- NO_DEATH_MULT; /include/inhume.h
- no_decay(); /std/bit.c
THis method checks to see if the bit can inherently not decay.
- no_env_move(object, object); /obj/cont_medium.c
This method checks to see if we are still in our silly little container
and if we are, moves us back.
- no_follow.c.
This is the effect skelton docs.
- no_force(string); /std/living/force.c
This method is used to set the ability to let yourself be forced on and
off.
- NO_INHUME_PROP; /include/inhume.h
- NO_LEGAL; /include/money.h
- NO_LINE_PROP; /include/player.h
The property which keeps track of if new lines are printed or not.
- NO_MATCH; /include/money.h
- NO_MESSAGE; /include/language.h
There is no text to say.
- NO_MONEY; /include/money.h
- NO_NEW; /include/access.h
- NO_POWER; /include/player.h
The message to print for not having enough social points.
- NO_RECENT; /include/report_handler.h
- no_reject_reason(object, object); /obj/handlers/newbiehelpers.c
- no_time_left(); /global/psoul.c
Ensure that the player has no more time for executing commands.
- no_types_in_long(); /obj/scabbard.c
- no_vouch_reason(object, object); /obj/handlers/newbiehelpers.c
- nomic_amendment(amender, amender); /include/nomic_system.h
This is the class to handle amendments to the rule
- nomic_area(new_type_num); /include/nomic_system.h
The information needed for each nomic area.
- nomic_case(id, id, id, id); /include/nomic_system.h
This is the class for the thing.
- NOMIC_CASE_APPEAL_TIME; /include/nomic_system.h
This is the amount of time some has to appeal the decision.
- nomic_case_event(type, type, type); /include/nomic_system.h
This is an event associated with the case.
- NOMIC_CASE_EVENT_ADD_PERSON; /include/nomic_system.h
This is the event type for a remove person event.
- NOMIC_CASE_EVENT_APPEAL; /include/nomic_system.h
This is the event type for an open event on a case.
- NOMIC_CASE_EVENT_CLOSE; /include/nomic_system.h
This is the event type for a close event on a case.
- NOMIC_CASE_EVENT_REMOVE_PERSON; /include/nomic_system.h
This is the event type for a add person event.
- nomic_case_note(id, id); /include/nomic_system.h
This is a note associated with the case.
- NOMIC_CASE_SAVE; /include/nomic_system.h
This is the place where we will save the nomic information about
cases.
- nomic_comment(text, text); /include/nomic_system.h
Comment on this new rule thingy by magistrates.
- NOMIC_DEFAULT_TYPE_NUMS; /include/nomic_system.h
This is the default set of types for the nomic system.
- NOMIC_ERROR; /include/nomic_system.h
The error define for nomic functions.
- NOMIC_HANDLER; /include/nomic_system.h
The path to the nomic rule handler.
- nomic_motion(identifier, identifier, identifier, identifier, identifier, identifier, identifier); /include/nomic_system.h
This method sets up a new nomic rule for someone to vote on.
- NOMIC_MOTION_TYPE_RULE_ADD; /include/nomic_system.h
This sets up the type of the new rule to be a real new rule.
- NOMIC_MOTION_TYPE_RULE_AMEND; /include/nomic_system.h
This changes the text of the rule.
- NOMIC_MOTION_TYPE_RULE_MOVE; /include/nomic_system.h
This moves the rule type from one rule set to another.
- NOMIC_MOTION_TYPE_RULE_REMOVE; /include/nomic_system.h
This removes the rule type from one rule set to another.
- NOMIC_PUNISHMENT_DIR; /include/nomic_system.h
This is the directory to find all the default nomic punishments from.
- NOMIC_PUNISHMENT_DOCS_DIR; /include/nomic_system.h
This is the directory to find all the punishment documentation.
- nomic_rule(id, id, id); /include/nomic_system.h
The information on nomic rules.
- NOMIC_RULE_DEFAULT_DIR; /include/nomic_system.h
This is the directory to use to get the default rules from.
- nomic_rules.c.
This handler deals with all the nomic rules for councils.
- NOMIC_STATE_CITIZEN_VOTE; /include/nomic_system.h
This is the state for when it is being voted on by the citizens.
- NOMIC_STATE_COUNCIL_REVIEW; /include/nomic_system.h
This is the state for when it is being looked at by the council.
- NOMIC_STATE_COUNCIL_VOTE; /include/nomic_system.h
This is the state for when it is being voted on by the council.
- nomic_system.h.
This is the include file to deal with the nomic system for the
player council.
- NOMIC_SYSTEM_ADMINISTRATOR_NAME; /include/nomic_system.h
This is the name of the poster used to post messages to the boards.
- NOMIC_SYSTEM_SAVE_FILE; /include/nomic_system.h
This is where the system saves it's nomic rules.
- NOMIC_TYPE_CITIZEN; /include/nomic_system.h
The citizen rule type.
- NOMIC_TYPE_GENERAL; /include/nomic_system.h
The general rule type.
- NOMIC_TYPE_IMMUTABLE; /include/nomic_system.h
The immutable rule type.
- NOMIC_VOTE_ABSTAIN; /include/nomic_system.h
This sets the abstain type of the vote.
- NOMIC_VOTE_NO; /include/nomic_system.h
This sets the no type of the vote.
- NOMIC_VOTE_YES; /include/nomic_system.h
This sets the yes type of the vote.
- nominate_discussion_item(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This message does the nomination thing for those discussion items
which accept nominations.
- nominate_magistrate(string, string, string); /obj/handlers/inherit/citizen_elections.c
This method nominates a person for a position.
- nominate_person(string, string, string, string); /obj/handlers/inherit/club_elected.c
This method nominates someone for a certain position in the club.
- nominate_person(string, string, string); /std/room/inherit/nomination.c
This methods adds in the person as nominated into the nominated mapping.
- nomination.c.
This room is designed to allow people to be nominated for stuff.
- nomination_stuff(type, type, type, type); /std/room/inherit/nomination.c
- NON_KILLER; /include/inhume.h
- non_refuelling_lantern.c.
This method returns the maximum amount of fuel for the object.
- NONESUCH; /include/morpork.h
- NONLIVING; /include/rituals.h
- normalise_name(string); /obj/handlers/inherit/club_basic.c
This method normalises the name for lookups so that we don't
get names too confused.
- normalise_name(string); /std/effects/object/talker.c
- normalize_area(string); /obj/handlers/inherit/citizens.c
This method normalizes an area name, turns it into the name to
use as an index.
- NOT_ALLOWED; /include/http.h
The response number for a not allowed message.
- NOT_ALLOWED; /include/player.h
The message to print when you do not have the ability to do something.
- NOT_DISTANCE; /include/language.h
The specific language is not allowed to be used at a distance.
- NOT_FOUND; /include/http.h
The response number for a not found message.
- not_guilty.c.
This is the standard punishment file for a verdict of not guilty.
- NOT_IMPLEMENTED; /include/http.h
The response number for a not implemented message.
- NOT_KNOWN; /include/language.h
The specific language is not known by the speaker.
- NOT_MODIFIED; /include/http.h
The response number for a not modified message.
- NOT_SPOKEN; /include/language.h
The specific language is not spoken.
- NOT_SUITABLE; /include/mission.h
- not_there(string); /std/living/skills.c
This method checks to see if the skill exists in the skill array or
not.
- NOTARGET; /include/rituals.h
- note(id, id); /include/project_management.h
- NOTE; /include/project_management.h
- notice_spell(object, object, object); /d/cwc/Bes_Pelargic/inherit/bp_citizen.c
- notify_fail(string); /cmds/living/show.c
- notify_group(string, string, string); /obj/handlers/group_handler.c
This function broadcasts a message to the group's channel using
the broadcaster handler.
- NOTME_MULT; /include/inhume.h
- NOWHERE; /include/sur.h
- NPC; /include/player_shop.h
Employee bit - employee is the npc shopkeeper.
- npc_contract(short, short); /obj/handlers/secure_handlers/inhume.c
This is the class that keeps track of possible NPC contracts.
- NPC_DELAY; /include/player_shop.h
Shopkeeper's movement & command delay
- npc_died(object); /obj/handlers/hospital.c
This method is called when a specific npc dies so we can do some
tracking on it.
- npc_died(object); /std/hospital.c
This method is called when a specific npc dies so we can do some
tracking on it.
- npc_died(object); /std/hospital.c
This method is called when a specific npc dies so we can do some
tracking on it.
- npc_hear_shouts(object); /obj/handlers/broadcaster.c
Adds an NPC to the list of NPC's who are to receive shout events.
- npc_info(path, path, path, path, path, path, path, path); /include/hospital.h
This class stores all the information about a particular NPC.
- npc_info(path, path, path, path, path, path, path, path); /obj/handlers/hospital.c
This class stores all the information about a particular NPC.
- NPC_LOG; /include/inhume.h
- npc_path(string); /obj/handlers/hospital.c
This method expands the path for the given npc by combining the npc_path
set in set_npc_path with the relative path defined in the configuration
file.
- npc_path(string); /std/hospital.c
This method expands the path for the given npc by combining the npc_path
set in set_npc_path with the relative path defined in the configuration
file.
- npc_path(string); /std/hospital.c
This method expands the path for the given npc by combining the npc_path
set in set_npc_path with the relative path defined in the configuration
file.
- NPC_RELOAD; /include/player_shop.h
Shopkeeper's reload delay (seconds)
- npc_shout_event(object, object, object, object, object, object); /obj/handlers/broadcaster.c
This method is called by the shout command to filter the shouts onto
the npcs that are listening.
- NPC_TIME; /include/inhume.h
- npc_unhear_shouts(object); /obj/handlers/broadcaster.c
Removes an NPC from the list of NPC's who are to receive shout events.
- npcroom.c.
- npcroom.c.
- nrace.c.
This is called off of the monster to set up a race and
profession.
- nroff.c.
An nroff like object for formating text files.
- nroff.h.
- NROFF_DIR; /include/nroff.h
- NROFF_DOC_DIR; /include/autodoc.h
Where to put the nroff documents.
- NROFF_DOC_SINGLE; /include/autodoc.h
The path of the file to put the single function nroff files.
- NROFF_HAND; /include/nroff.h
- nuke_creator_project_cache(string *); /obj/handlers/project_management.c
- NUM_CONFIG_INTS; /include/runtime_config.h
- NUM_CONFIG_STRS; /include/runtime_config.h
- num_employees_in(); /std/shops/player_shop/office.c
Query the number of employees currently clocked in.
- NUM_GODMOTHERS; /include/panic.h
How many godmothers are in the handler.
- NUMBER; /include/user_parser.h
- number_as_string(int); /secure/simul_efun/query_number.c
This method turns a number less than 100 into a string.
- number_as_string(int); /secure/simul_efun/query_number_and_ctime_elapsed.c
This method turns a number less than 100 into a string.
- NUMBER_NEGATIVE; /include/user_parser.h
A negative number is anything less than 0.
- number_of_chorii(); /obj/handlers/hedgehog_handler.c
- number_of_irooms(int); /std/room/controller/topography/interroom.c
This method calculates the number of irooms between milestone i and
milestone i+1.
- number_of_verses(); /obj/handlers/hedgehog_handler.c
- number_of_vouches(string, string); /obj/handlers/applications_handler.c
Returns the number of vouches a player has received for an application.
- NUMBER_POSITIVE; /include/user_parser.h