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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>File /obj/handlers/livings.c</h2>
A handler to deal with all the living objects on the disc.  <p>Written by Wodan
<h2>Method index</h2>
<ul>
<li><a href="#enable_commands">enable_commands</a>(object)<br/>
Enables commands on the object.
<li><a href="#find_all_livings">find_all_livings</a>(string)<br/>
Returns the living object associated with the name.
<li><a href="#find_living">find_living</a>(string)<br/>
Returns the living object associated with the name.
<li><a href="#find_player">find_player</a>(string)<br/>
Returns the player associated with the name.
<li><a href="#named_livings">named_livings</a>()<br/>
This method returns the name of all the named livings in the game.
<li><a href="#remove_garbage">remove_garbage</a>()<br/>
Removes all the not very useful things from the huge mapping.
<li><a href="#set_living_name">set_living_name</a>(string, object)<br/>
This method registers the living name with the specific object.
</ul>
<h2>Public Functions</h2>
These are functions that everyone can access.<p>
<dl>
<dt class="autodocfuncname"><a name="enable_commands">
enable_commands</a><pre class="autodocfuncdef">
void enable_commands(object ob)
</pre><dd><br />
Enables commands on the object.<br />
<br /><dl>
<dd><b>Parameters:</b><br />
ob - the object to enable the commands on
<br />
<br />
<br /></dl>

<dt class="autodocfuncname"><a name="find_all_livings">
find_all_livings</a><pre class="autodocfuncdef">
object * find_all_livings(string it)
</pre><dd><br />
Returns the living object associated with the name.<br />
<br /><dl>
<dd><b>Returns:</b>
<br />the living object
<br /><br />
<br /></dl>

<dt class="autodocfuncname"><a name="find_living">
find_living</a><pre class="autodocfuncdef">
object find_living(string it)
</pre><dd><br />
Returns the living object associated with the name.<br />
<br /><dl>
<dd><b>Returns:</b>
<br />the living object
<br /><br />
<br /></dl>

<dt class="autodocfuncname"><a name="find_player">
find_player</a><pre class="autodocfuncdef">
object find_player(string it)
</pre><dd><br />
Returns the player associated with the name.<br />
<br /><dl>
<dd><b>Returns:</b>
<br />the player object
<br /><br />
<br /></dl>

<dt class="autodocfuncname"><a name="named_livings">
named_livings</a><pre class="autodocfuncdef">
object * named_livings()
</pre><dd><br />
This method returns the name of all the named livings in the game.
Do not use this method except for debugging.
<br />

<dt class="autodocfuncname"><a name="remove_garbage">
remove_garbage</a><pre class="autodocfuncdef">
void remove_garbage()
</pre><dd><br />
Removes all the not very useful things from the huge mapping.
<br />

<dt class="autodocfuncname"><a name="set_living_name">
set_living_name</a><pre class="autodocfuncdef">
void set_living_name(string name,
                     object ob)
</pre><dd><br />
This method registers the living name with the specific object.<br />
<br /><dl>
<dd><b>Parameters:</b><br />
name - the name to register<br />
ob - the object to register it with
<br />
<br />
<br /></dl>

</dl>
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