Index of h
letters can change the world, remove the l from world and you have word
- haggle_handler.c.
This handler controls the npcs haggling the price of something with
a player.
- hallucinate.c.
This is the effect skelton docs.
- hallucinate.c.
This is the effect skelton docs.
- hallucination.c.
This is the effect skelton docs.
- handle_data_fade(string); /d/cwc/factions/faction.c
- handle_firing_messages(int, int, int); /obj/longshot.c
Due to the size of an array of each message for each case
to be displayed when firing occurs, it's easier just
to mask this function with your own messages in place
- handle_main_menu(string); /obj/roomgen.c
- handle_restore_inventory(object); /std/container.c
This method handles moving objects into the inventory from an auto
load.
- handle_restore_inventory(object); /std/room/furniture/surface.c
This method handles moving objects into the inventory from an auto
load.
- handle_restore_inventory(object); /std/surface.c
This method handles moving objects into the inventory from an auto
load.
- handle_shoplift(object, object); /obj/handlers/theft_handler.c
- handle_theft(object, object, object, object, object); /d/sur/StoLat/inherit/crimes.c
Places thieves in the criminals list under certain circumstances.
- handle_theft(object, object, object, object, object); /obj/handlers/theft_handler.c
- HANDLER; /include/morpork.h
- handler.c.
Pinkfish's rewrite of the carriages.
- handler_base.c.
Base inherit for terrain map handler.
- HANDLERS; /include/forn.h
- HANDLERS; /include/liaison.h
- HANDLERS; /include/ramtops.h
- has_nominated_person(string, string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the person has already nominated
someone for this position.
- has_person_voted(string, string, string); /obj/handlers/inherit/club_elected.c
This method checks to see if the person has already voted in the election.
- has_required_cash(string, string); /std/learning.c
has_required_cash( string name, object player )
Give some, get some.
- has_required_materials(string, string); /std/learning.c
has_required_materials( string name, object player )
Materials: Materials are objects which are necessary for a student to learn
something.
- has_required_skills(string, string); /std/learning.c
has_required_skills( string name, object player )
Skills: Skills and skill levels which may be necessary to learn something
For instance, one should learn to walk before one learns to run.
- has_unread_announcements(string); /obj/handlers/news_handler.c
- has_voted(string, string); /obj/handlers/inherit/citizen_elections.c
This method checks to see if the specified person has voted.
- has_voted_for_category(string, string); /std/shops/controllers/craft_shop_controller.c
This method checks to see if the player has voted (or nominated) for a
specified category already.
- has_voted_for_discussion_item(string, string, string); /obj/handlers/inherit/club_discuss.c
This method checks to see if the specified person has already voted for
this discussion item.
- has_voted_for_motion(string, string, string); /obj/handlers/inherit/player_council.c
This method checks to see if the person has voted for the specified
new rule/amendment/whatever
- hash(int); /std/room/inherit/terrain_map/terrain_room.c
This method makes a deterministic hash value based on the real co-ordinates
of this room.
- hash_time(int, int); /std/room/inherit/terrain_map/terrain_room.c
This produces a deterministicly static value that only exists for a
specific period of time, before moving.
- HAUNTED_HOUSE; /include/sur.h
- HAUNTING_HANDLER; /include/forn.h
- HEALING; /include/priest.h
- HEALING; /include/rituals.h
- health.c.
Returns the current value of the callingdeath variable.
- health_cache.c.
This is the effect skelton docs.
- health_string(int, int); /std/living/health.c
- heart_beat(); /global/player.c
The main heart beat function.
- heart_beat(); /global/shut.c
- heart_beat(); /obj/shut.c
- heart_beat(); /std/effects/disease/gp_drain_effect.c
- heart_beat(); /std/effects/disease/hp_drain_effect.c
- heart_beat(); /std/living/stats.c
- hedgehog_handler.c.
This is the hedgehog handler.
- held.c.
- held_this_item(int, int, int); /std/basic/holdable.c
This method is called by the inheritable when the object is change from
being held to unheld, or vica versa.
- helit_monster.c.
This is the main inherit for NPCs in Sto Helit.
- helit_shopkeeper.c.
This is an inherit for Sto Helit shopkeepers.
- help(); /cmds/guild_base.c
This method returns the help as a string.
- HELP; /include/forn.h
- HELP; /include/learning.h
- help(); /std/effects/faith/basic_ritual.c
- help(); /std/effects/magic/magic_spell.c
This method returns the help for the spell as a string.
- help_command(string); /global/guild-race.c
This method handles help calls associated with commands on the
player.
- help_files.c.
This inheritable allows objects or rooms to have help attached to them.
- help_function(); /cmds/guild_base.c
This method returns the help data as a function pointer.
- help_function(); /std/basic/help_files.c
This method returns the help data as a function pointer.
- help_function(); /std/effects/magic/magic_spell.c
This method creates a function to view the help if the nroff
file is set.
- help_list(); /obj/handlers/new_soul.c
The list of soul comands in the look at soul function.
- HELP_PATTERN; /include/talker.h
- help_spell(string); /std/living/spells.c
- help_string(string); /obj/handlers/new_soul.c
Returns the help string for the soul command.
- help_string(); /std/basic/help_files.c
This method returns the help as a string.
- HELPERS; /include/liaison.h
- hemp.c.
This is the effect skelton docs.
- HENANDCHICKENS; /include/morpork.h
- HENANDCHICKENS_INHERITS; /include/morpork.h
- HEROES; /include/morpork.h
- HIDDEN; /include/morpork.h
- hide_invis.c.
This method returns the current hide/invisible states on the object.
- hide_invis_string(); /std/basic/hide_invis.c
This method returns an extra bit to stick on the end of the players
name to show when they are hiding and so on.
- HIDE_PARK; /include/morpork.h
- HIDE_PARK_INHERITS; /include/morpork.h
- HIGHLORD; /include/report_handler.h
- HILLSHIRE; /include/sur.h
- HIPPO; /include/morpork.h
- hire_playtester(object); /obj/handlers/playtesters.c
This method checks to make sure an object can be a playtester, and if so,
adds them.
- HIRE_TIMEOUT; /include/player_shop.h
Length of time (seconds) for hired applicants to confirm
their employment.
- HIRED; /include/player_shop.h
Applicant types - Voted in
- HIST; /include/talker.h
- HIST_HANDLER; /include/broadcaster.h
This defines the location of the history handler.
- hist_handler.c.
The channel history handler.
- hist_offer(ob, ob); /obj/fence.c
- HIST_TIMEOUT; /include/player_shop.h
Length of time (seconds) for a player's history to expire if
there has been no update.
- history.c.
- HISTORY_CHANNEL_PATTERN; /include/talker.h
- history_commands(); /global/history.c
- HISTORY_HANDLER; /include/player_shop.h
Path to the history handler used for chats through the badge
- HISTORY_PATTERN; /include/talker.h
- hit_weapon(int, int); /obj/weapon.c
- HOGSWATCH; /include/dates.h
- hold_item(object, object); /std/basic/holdable.c
Attempts to free up enough limbs for this_object to be held.
- holdable.c.
The holdable inherit.
- holdable.c.
A nice file to allow you to setup an object as being holdable.
- holding.c.
New holding code!
- holds_any_position_of(string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person holds any
position in the club.
- holds_position_of(string, string, string); /obj/handlers/inherit/club_elected.c
This method will determine if the specified person holds a
position in the club.
- HOLOFERNES; /include/morpork.h
- holyweapon.c.
This effect makes the object a holy weapon.
- HOLYWOOD; /include/sur.h
- HOME_DIR(NAME); /include/ftp.h
- honour(time_added, time_added); /std/room/inherit/honours.c
- honour_roll_confirm(string, string, string); /std/room/inherit/honours.c
This is called by the system to confirm the addition.
- honours.c.
This room keeps track of the people who have been given the specified
honoury title and why.
- hooded_cloak.c.
This is the effect skelton docs.
- HOPESPRINGS; /include/morpork.h
- HOPPER; /include/morpork.h
- hospital;
This is a generalised hospital inheritable for the creation of NPCs.
- hospital;
This is a generalised hospital inheritable for the creation of NPCs.
- hospital;
This is a generalised hospital inheritable for the creation of NPCs.
- HOSPITAL; /include/forn.h
- HOSPITAL; /include/morpork.h
- HOSPITAL; /include/ramtops.h
- HOSPITAL; /include/weezent.h
- hospital; /std/hospital
- hospital.c.
This is a generalised hospital inheritable for the creation of NPCs.
- hospital.c.
This is a generalised hospital inheritable for the creation of NPCs.
- hospital.h.
This controls where the hospital will log to by default if a logging
directory is not set.
- HOSPITAL_ALIGNMENT_INHERIT; /include/hospital.h
- HOSPITAL_DIR; /include/forn.h
- HOSPITAL_INHERIT; /include/cwc.h
The location of the Cwc hospital inheritable.
- hospital_log_file(string, string, string); /obj/handlers/hospital.c
This method provides log_file() functionality but for /d/am/log
instead.
- hospital_log_file(string, string, string); /std/hospital.c
This method provides log_file() functionality but for /d/am/log
instead.
- hospital_log_file(string, string, string); /std/hospital.c
This method provides log_file() functionality but for /d/am/log
instead.
- HOSPITAL_PATH; /include/cwc.h
The location of hospital data files.
- hotfood.c.
This is an inherit for hot food which cools down,
based on the temperature of the room in which it
finds itself and any containers it might be in.
- HOUR; /include/applications.h
- HOUR; /include/project_management.h
- HOURS; /include/talisman.h
- HOUSE_OF_MUSIC; /include/forn.h
- housekeeping(); /obj/handlers/room_handler.c
- HOUSING; /include/housing.h
The location of the housing handler.
- housing(other_rooms, other_rooms, other_rooms, other_rooms); /obj/handlers/housing.c
This class stores all the data about a given house.
- housing.c.
A handler to track player houses.
- housing.h.
The include file to deal with player housing.
- HOUSING_SAVE; /include/klatch.h
- HOW; /include/klatch.h
- HOWONDA_ZONE; /include/klatch.h
- hp.c.
This is the effect skelton docs.
- hp_base(); /std/effects/disease/gp_drain_effect.c
- hp_base(); /std/effects/disease/hp_drain_effect.c
- hp_base(); /std/living/stats.c
- hp_drain_effect.c.
- hp_gradient(); /std/effects/disease/gp_drain_effect.c
- hp_gradient(); /std/effects/disease/hp_drain_effect.c
- hp_gradient(); /std/living/stats.c
- HTML_DOC_DIR; /include/autodoc.h
Where to put the html documents.
- html_file(string, string); /obj/handlers/nroff.c
Turns the nroff file into a html output.
- htmlify(string); /std/basic/club_listing.c
- http.h.
The main header file for the web system.
- HTTP_ACCEPT_ENCODING; /include/http.h
The header request type for compression.
- http_body(state, state, state); /include/http.h
- http_body_info(content_type, content_type, content_type); /include/http.h
- HTTP_CODING_TYPE; /include/http.h
To tell the system we are going to send the content compressed.
- HTTP_MIME_TYPES; /include/http.h
The location of the mime.
- HTTP_OK; /include/http.h
The response number for an ok.
- HTTP_PROTOCOL; /include/http.h
The version of the http protocol that is supported.
- http_request(sess, sess, sess, sess, sess, sess, sess, sess, sess, sess, sess, sess, sess, sess); /include/http.h
- http_request_header(noheaders, noheaders, noheaders); /include/http.h
- http_session(fd, fd); /include/http.h
- HTTP_VERSION; /include/http.h
The version of the web server.
- HTTPD; /include/http.h
The path to the http daemon.
- HUMBLE; /include/morpork.h
- HUNGHUNG; /include/cwc.h
The location for the city of Hunghung.
- HUNTING_TIME; /include/combat.h
Time until we stop hunting someone.
- hurt(object, object); /std/effects/magic/brass_knuckles.c
- hurt_player(object, object); /std/effects/attached/elven_sight.c
- hypothermia.c.
This is the effect skelton docs.