case |
Discworld command help |
case |
Name
case - Judge the difficulty of stealing from a living thing.
Syntax
case <living>
case <thing> {in|on|from} <living>
Description
This command lets you check a potential victim to see if a theft would be viable, in much the same way that "consider" helps you to decide whether someone would offer a reasonable fight or not. Casing a person depends on your bonus in covert.casing.person for accuracy and your bonus in the relevant stealth subskill to see if you're noticed.
There are two syntaxes for casing a potential victim:
- case <living> will let you get a general sense of how difficult it would be to snatch or steal (including filch) an item from the victim.
- case <thing> {in|on|from} <living> will let you assess the difficulty of snatching or stealing a specific item from the victim.
Every attempt costs 20 covert guild points.
Examples
> case mercenary
You study the mercenary carefully, carefully weighing up the factors involved in a successful theft.
You're confident that you are likely to succeed at snatching something from the mercenary.
You're confident that it will be very easy to steal something from the mercenary.
You don't think that the mercenary noticed you coveting his possessions.
> case axe from mercenary
You study the mercenary carefully, determining how best to relieve him of the two-handed axe.
You're fairly sure that you have an above-average chance to succeed at snatching the two-handed axe from the mercenary.
You're confident that it will be very easy to steal the two-handed axe from the mercenary.
You don't think that the mercenary noticed you coveting his possessions.
