Index of w
letters can change the world, remove the l from world and you have word
- W_ADJ; /include/armoury.h
- W_ALIAS; /include/armoury.h
- W_ARRAY_SIZE; /include/weapon.h
- W_ARRAY_SIZE; /include/weapon_old.h
- W_ATTACKS; /include/armoury.h
- W_BASE; /include/weapon_old.h
- W_CHANCE; /include/weapon.h
- W_CHANCE; /include/weapon_old.h
- W_COND; /include/armoury.h
- W_DAM; /include/weapon_old.h
- W_DAM_CHANCE; /include/armoury.h
- W_DAMAGE; /include/weapon.h
- W_FLAG; /include/weapon_old.h
- W_FUN; /include/weapon_old.h
- W_FUNCTION; /include/weapon.h
- W_HIT; /include/weapon_old.h
- W_LONG; /include/armoury.h
- W_NAME; /include/armoury.h
- W_OBJ; /include/armoury.h
- W_PLURALS; /include/armoury.h
- W_SHORT; /include/armoury.h
- W_SKILL; /include/armoury.h
- W_SKILL; /include/weapon.h
- W_TYPE; /include/weapon.h
- W_TYPE; /include/weapon_old.h
- W_UNDAMAGE; /include/armoury.h
- W_VALUE; /include/armoury.h
- W_WEIGHT; /include/armoury.h
- wait_warn(int, int); /d/playtesters/handlers/applications.c
- wall.c.
This is a wall object.
- WALL_OBJECT; /include/room.h
This is the path used to the object use for walls.
- wall_or_corner(int); /std/room/inherit/placement.c
- wand.c.
A magic wand object for use with all magic wands.
- WAND_OBJECT; /include/artifacts.h
- WAND_SKILL; /include/artifacts.h
- wander.h.
- wander_about(object); /std/effects/ingested/drunk.c
- wander_group(monsters); /obj/handlers/wander_handler.c
- WANDER_HANDLER; /include/wander.h
- wander_handler.c.
Handles npcs wanderting randomly around the place and npcs
following a route to a destination.
- wannabe_args(adjective, adjective, adjective); /include/talisman.h
- WANNABE_EFF; /include/talisman.h
- ward.c.
This effect protects an object by causing damage to anyone (except the
warder) if they try to steal it.
- WARD_BASE; /include/ritual_system.h
- WARGAME_MAPS; /include/forn.h
- WARN_FOLDER_SIZE; /include/mail.h
- WARRIOR; /include/warrior.h
- warrior.h.
- WARRIOR_SAVE; /include/warrior.h
- WARRIORS; /include/warrior.h
- wash_player(object); /std/room/inherit/bath_house.c
This method washes a player.
- WASHER; /include/morpork.h
- WATCH; /include/morpork.h
- watch.c.
An inheritable watch object.
- WATCH_HANDLER; /include/morpork.h
- WATCH_HOUSE; /include/forn.h
- WATER; /include/morpork.h
- water.c.
This is the co-inheritable for rooms containing water.
- water_breathing.c.
This is the effect skelton docs.
- water_breathing_shadow.c.
This is the effect skelton docs.
- water_inside.c.
Standard inside water room inheritable.
- water_inside.c.
- water_inside_base.c.
Base inherit for an inside water room using the terrain map system.
- water_outside.c.
Standard outside water room inheritable.
- water_outside.c.
- water_outside_base.c.
Base inherit for an outside water room using the terrain map system.
- WATERWAYS; /include/waterways.h
- waterways.h.
- we_moved(object, object); /std/basic/close_lock_container.c
This method should be called when an object is moved.
- weak_hp.c.
This is the effect skelton docs.
- weakening_message(object); /std/effects/religious/barrier.c
- weakening_message(object); /std/effects/religious/shield.c
- WEAP_A_SIZE; /include/armoury.h
- weapon;
Keeps track of all the standard armours, weapons and clothing.
- weapon.c.
- weapon.h.
These macros are used to index the array returned by query_attack_data() in
/std/weapon_logic.
- weapon_attacks(int, int); /std/weapon_logic.c
This function returns 0 or more attacks for this weapon against the
given target.
- weapon_logic.c.
This class has alkl the stuff for anything which can damage something
else, this is included into living and weapons.
- weapon_old.h.
- WEAPON_REQ; /include/talisman.h
- weapon_stats(); /obj/fired_weapon.c
- WEAPON_TIME; /include/talisman.h
- wear_armour(object, object); /std/living/armour.c
This is the method used to get the living object to wear a piece of
armour or clothing.
- wearable.c.
This file contains all the methods needed to make an object wearable
by a player or an npc.
- weather;
An attempt at a new weather handler for Discworld.
- WEATHER; /include/weather.h
The location of the weather handler.
- weather.c.
An attempt at a new weather handler for Discworld.
- weather.h.
The include file for the weather handler.
- weather_extra_look(); /global/pweath.c
- WEATHER_HANDLER; /include/twilight.h
- WEATHER_HANDLER; /include/weather.h
The location of the weather handler.
- WEATHER_NO_RAIN_TYPE; /include/weather.h
The type of rain if it is not raining at all.
- weather_notify(object, object); /obj/handlers/weather.c
Add a room to the list of rooms to notify about weather.
- WEATHER_RAIN_TYPE; /include/weather.h
The type of precipitation if it is raining.
- WEATHER_SLEET_TYPE; /include/weather.h
The type of precipitation if it is sleeting.
- WEATHER_SNOW_TYPE; /include/weather.h
The type of precipitation if it is snowing.
- weather_string(object, object); /obj/handlers/weather.c
Creates the weather string which is put into room descs.
- WEAVER; /include/morpork.h
- WEB; /include/forn.h
- WEB; /include/liaison.h
- WEB_HANDLER; /include/forn.h
- WEEK; /include/project_management.h
- weekly_status(total_incoming, total_incoming); /std/shops/inherit/commercial.c
- WEEZENT; /include/sur.h
- WEEZENT; /include/weezent.h
- weezent.h.
- WELCOME; /include/morpork.h
- well_done(object, object); /obj/handlers/bounty.c
- well_inherit.c.
Well support for the CWC City room.
- wet.c.
This is the effect skelton docs.
- wet_exit(); /d/klatch/ephebe/inherit/ephebe_description_inherit.c
This makes someone damp from walking through an exit if added as the
function for modify_exit.
- wet_person(object, object); /std/room/inherit/bath_house.c
- wet_string(object, object); /std/effects/other/wetness.c
- wetness.c.
This is the effect skelton docs.
- WHALEBONE; /include/morpork.h
- WHARFINGER; /include/morpork.h
- WHATWHAT; /include/project_management.h
- wheel_inherit.c.
An inherit for a pottery wheel.
- WHEN_AFTERNOON; /include/situations.h
- WHEN_ANY_TIME; /include/situations.h
- WHEN_DAY; /include/situations.h
- WHEN_EARLY_MORNING; /include/situations.h
- WHEN_EVENING; /include/situations.h
- WHEN_LATE_MORNING; /include/situations.h
- WHEN_LATENIGHT; /include/situations.h
- WHEN_MIDDAY; /include/situations.h
- WHEN_MORNING; /include/situations.h
- WHEN_NIGHT; /include/situations.h
- WHEN_WEE_HOURS; /include/situations.h
- WHILOM; /include/morpork.h
- WHIRLIGIG; /include/morpork.h
- whisper(object, object); /obj/fence.c
- WHISPER_TYPE; /include/language.h
This is used to tag the transformation type as a whisper.
- WHITE_COL; /include/board_master.h
- WHITE_COL; /include/reversi.h
- WHITEBOARD; /include/forn.h
- WHITISH; /include/colour.h
- WHOPPING; /include/morpork.h
- WIDDERSHINS; /include/morpork.h
- WIDDERSHINS_COURT; /include/unseen.h
- WILL_POWER; /include/living.h
- WILLOWS; /include/morpork.h
- window_size(int, int); /global/events.c
This is a call back generated by the driver internally to tell us about
the window size of the remote machine.
- WITCHES; /include/ramtops.h
- WITH_LOGIN_QUEUE; /include/login_handler.h
Flag to the is_discworld_full method.
- withdraw_candidate(string, string); /obj/handlers/deity_handler.c
This method withdraws a candidate from the high priest election.
- withdraw_discussion_item(string, string, string); /obj/handlers/inherit/club_discuss.c
This message does the withdraw thing for those discussion items
which accept nominations.
- WITHOUT_ANY_LOGINS; /include/login_handler.h
Flag to the is_discworld_full method.
- WITHOUT_LOGIN_QUEUE; /include/login_handler.h
Flag to the is_discworld_full method.
- WITHOUT_LOGINS_NOT_IN_QUEUE; /include/login_handler.h
Flag to the is_discworld_full method.
- wiz_commands(); /global/wiz_file_comm.c
This method adds in all the creator commands to the player.
- wiz_commands(); /global/wiz_inter_comm.c
- wiz_file_comm.c.
This file contains all the file related commands and information
for the creators.
- wiz_info_comm.c.
This file contains all the information related creator commands.
- wiz_inter_comm.c.
- wiz_object_comm.c.
This file conatins all the object based creator commands.
- wiz_present(string, string, string); /global/wiz_present.c
- WIZ_PRESENT; /include/creator.h
- wiz_present.c.
- WIZ_PRESENT_TARGET; /include/user_parser.h
- wizard.h.
This is the include file for all things wizardy.
- wizard_died(string, string); /obj/handlers/wizard_orders.c
Clean up function!
- wizard_eye.c.
This is the effect skelton docs.
- wizard_orders.c.
Each element of wizard_details contains the details for the
corresponding wizard.
- WIZARDBOOKS; /include/wizard.h
The directory that contains all of the wizards books.
- WIZARDCHARS; /include/wizard.h
The directory that contains all of the wizard characters.
- WIZARDITEMS; /include/wizard.h
The directory that contains all the wizard items.
- wizardp(mixed); /secure/simul_efun/modified_efuns.c
This method tells us if the object is a wizard.
- WIZARDS; /include/ramtops.h
- WIZARDSAVE; /include/wizard.h
The directory that contains all the player save information about
wizards.
- WIZARDUTILS; /include/wizard.h
The directory that contains some wizard utilities.
- WOMENS_DAY; /include/special_day.h
The identifier for womens day.
- woodland.c.
This is a woodland room.
- WOODS; /include/cmr.h
- WORD_LIST; /include/user_parser.h
- WORD_LIST_SPACES; /include/user_parser.h
- word_ordinal(int); /secure/simul_efun/query_number.c
This method returns the ordinal of a number as a string (ie, "first",
"thirtieth", etc.
- word_ordinal(int); /secure/simul_efun/query_number_and_ctime_elapsed.c
This method returns the ordinal of a number as a string (ie, "first",
"thirtieth", etc.
- workbench_inherit.c.
An inherit for players to craft their own simple items from raw materials.
- WORKROOMS; /include/wizard.h
The directory that contains all of the wizards workrooms.
- world_map.c.
This is the handler to help control the world map.
- wretch(object, object, object); /std/effects/ingested/poison.c
- wretch(object, object, object); /std/effects/ingested/spider_venom.c
- wretch(object, object, object); /std/effects/poisons/spider_venom.c
- write(string, string); /secure/simul_efun/modified_efuns.c
This method prints a message to the player.
- write_dbg(string, string); /obj/handlers/reaction.c
- write_log(string, string, string, string); /obj/handlers/login_handler.c
This method is used to do delayed logging to the log files.
- WRITE_MASK; /include/permissions.h
- write_messages(class attack); /std/living/combat.c
Write out the attack/defense messages.
- write_prompt(); /global/player.c
- write_scripts(class h_script *); /d/am/buildings/dysk_dev/inherits/theatre_control.c
This method writes an array of scripts to the player.
- write_this_file(string, string, string); /obj/creator/mtf/mtf.c
- WRITTEN_SKILL; /include/language.h
The name of the written skill bit.
- www_club_info_string(string, string, string); /std/basic/club_listing.c
This method returns the club information as a html string.
- www_club_list(string, string, string, string); /std/basic/club_listing.c
This method prints out a list of the current clubs into html.
- www_family_info_string(string, string); /std/basic/club_listing.c
This method returns the family information as a string.
- www_finger_name(string); /std/basic/club_listing.c
This method turns a name into a fingerable name.
- www_string(string); /obj/handlers/new_soul.c
Returns a web formatted version of the help string for the soul command.
- WWW_TEMP_FORWARD_LIST; /include/log.h
Used to keep track of the forward list to use when you exit the
error system on the web.
- WWW_TEMP_MAIL_LIST; /include/log.h
Used to keep track of the mail list to use when you exit the
error system on the web.
- wzpresent2(string, string); /global/wiz_present.c