The Guild

Note #9 by Amber posted at Tue Aug 9 08:26:27 1994

Wotcher again,

I have been very remiss, forgive me - I haven't told you what this guild
will be like.  Let me change that:

The guild of witches will be a women only affair for those who wish to
learn about mixing herbs and brews, casting curses and spells and flying
around at nights generally keeping on the right side of tradition.

The main thing to remember is that witch magic is magic out of the round,
not out of the sky - it does not involve dancing skyclad around cauldrons!

It's also about headology - you can't actually help people with magic (see
the mess wizards make) but you can help them with skin - by doing real
things.  Essentially, headology (that wondrous, mysterious and womanly
logic) is about glaring and tricking, nothing more - making people believe
you're a witch is half the battle.

To be a witch you must learn three things:

  1) To know what's real.
  2) To know what's not.
  3) To know the difference.

There are currently 5 non-player characters to interact with and a flying
broomstick is on its way (and anyone with high enough occult.flying will
or should be able to use it).

Is that OK?  Oh, one more thing - if you're upset about the mono-sex guild
idea then fear not - a Warlock Guild is planned after this one.

Now, tell me what you think!

--
Amber (software not included)

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Last Updated: 18 August 1996
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