Basic Commands
This is a lookup list of basic commands you are likely to need
regularly.
Navigation
- look
- Get a description of the room you are in.
- look <item>
- Get a description of the given item, if it is in your
inventory or your room. The item can be a player or NPC too.
For example, look sash, look sign, look
me.
- north, northeast
- Move in the given direction. The room description (as given
when you look) has a line containing your obvious
exits. You can type any of those exits. So if an exit enter
door or assassins is listed, that's a command that will move
you through that exit.
- glance
- Get a short description of the room you are in.
- n, ne, sw
- Shortened versions of the standard directions, as given when
you glance.
- map
- Show a little ascii-art map of your environment (if it's
snowing or dark, you will probably get a smaller map than usual
or no map at all).
Getting Help
- newbie <message>
- Ask a question on the newbie channel (if your character age
is below 18 hours). You don't need the <> brackets, so
the message would be something like newbie Does wading into
the river mean I can walk through it?
- help here
- Get location specific help, if any is defined. Help here is
usually defined in standard places like shops, guilds or
crafting workshops, and also in all rooms in Pumpkin Town.
- godmother help
- Summon your fairy godmother to bring you back to your
starting location. If you are dead, godmother will also raise
you (see also [[help I am dead]]")
and if you invoke the godmother while standing in the room with
your corpse, your corpse will come along with you.
After calling the godmother, you may be asked to agree to a
price (in the beginning godmother is free, but once you reach
guildlevel 50 using godmother costs a life in most
circumstances), and then you have to nod godmother or
say yes to be transported.
- help <topic>
- Get help about the given topic (don't include the <>
brackets). topic can be a command, an item in your
inventory, a ritual or a concept such as "experience".
- helpers
- Get a list of newbie helpers. These are (usually)
experienced players who may help with good advice.
- liaisons
- Get a list of Liaison creators. These are the creators
responsible for talking with players and will help with bugs
and other queries (but will not give information on how the
game works).
For an in-game explanation on how to get help, type help
getting help. Furthermore, the
troubleshooting menu may be of some use.
Communication
- say <message>
- Say something (don't include the <>). This will give a
message to everyone in the same room as you. Some NPCs (but
not all) will respond to saying things. For example, guild
instructors will respond to say Teach me please!.
- tell <person> <message>
- Send the given person a private message. You can only send
tells to other players (so not to NPCs), but they do not have
to be in the same room as you. An example: tell pinkfish
Frogs! Frogs everywhere!
These are the two most important commands for communication, but
you can also look up the syntax for sayto, whisper,
lsay and shout. More important are soul
commands. You can use commands like smile
<player> to smile at the given player. Use look
soul for a list of soul commands (warning: you may be
overwhelmed). If a soul looks interesting, help <that
soul> will show you how to use it.
If you have a talker, you can also talk on the Discworld chat
channels. See
help chatting
for more information.
Handling Inventory
- inventory
- See all items in your inventory. You can also just use the
shorter i
- wear <item>
- Wear the given item, if it is something wearable (do not
include the <> brackets). The item has to be in your
carried inventory to do this.
- remove <item>
- The opposite of wearing, take the given item off. This will
move the item from your carried inventory to your worn
inventory.
- hold <item>
- Hold the given item in a free hand (if it is something that
can be held, like a weapon. The item has to be in your carried
inventory to do this.
- unhold <item>
- Stop holding the given item; this will move it back to your
carried inventory.
- equip
- Wear and hold all items in your inventory (that can be
worn/held).
- drop <object(s)>
- Move the given item (or items) from your carried or held
inventory to the room you are in. You can not drop items you
are wearing, you need to \"remove\" them first. An example:
drop bucket&10 pence.
- get <object(s)>
- Pick the given item (or items) up from the room you are in.
This will move it/them to your carried inventory. An example:
get money or get pence&bucket.
- get <object(s)> from <container>
- Get the given item (or items) from a container that is in
your inventory or the room you are in. Containers can be
things like a pack, a satchel, but also a corpse or a hook that
is mentioned in the room description (look <that
item> will reveal if there is anything on it –
however, most items that can be interacted with are mentioned
at the very bottom of the description if you look,
even below the exit list). Some examples: get champagne
bottle from bucket, get key from hook, get
all from corpse (this is also how you loot corpses).
- put <object(s)> in <container>
- Put the given item (or items) inside a container, which
should be either in your inventory or in the room you are in.
Note that containers tend to have limits: trying to put an item
in a container will fail if the container already contains too
many items, if its total weight is too much or if the item is
too large to fit the container. Thus, put broom in small
satchel will probably fail. Your chances may be higher
with put money in pack or put bucket&guide in
satchel.
- give <object(s)> to <living>
- Give the specified item (or items) to someone who is in the
same room as you. If they accept your give offer (players do
this by default, but it is an option you can change with the
options auto give command), it will move from your
(carried or held) inventory to theirs. You can not give worn
items away, you have to remove them first.
- locate <object(s)>
- Find anything that matches your query anywhere in your
inventory. This is primarily useful when you have several
containers and you don't know where you put something. For
example, locate map, locate keys&money.
- keep <object(s)>
- Tag the given item (or items) as something you do not want to
lose. This stops you from dropping it, giving it away or
selling it (see also the shopping section). Keeping an item
will not prevent it from being fumbled. You can not keep money
(as it is there to use!)
- unkeep <object9s)>
- Stop \"keep\"ing an item.
Note that you can only have a limited number of items in your
carried inventory before you start fumbling them (they will fall
to the floor). Therefore it is generally a good idea to put
items in a container (a satchel or pack) and wear what can be
worn.
Also note that you can distinguish between two of the "same"
items by numbering them. For example, if you have two daggers,
you could hold dagger 2.
About Yourself
- score
- Get basic information about your character and your progress.
- skills
- See your skills. To save you from spam, a skilltree will
only be expanded if its level is high enough. This also shows
your bonus in each skill; for more information about
level versus bonus, read
help bonus.
- skills <tree>
- See all the skills in the given tree, and your level/bonus in
them. You can also use this to check your skill in a single
skill. For example, skills faith, skills
fighting.melee.sword
- commands
- List all special commands you have. Apart from the
generic commands everyone has (such as those listed in this
file) and commands defined by a room or item (such as those in
the shopping section in this list), you can have temporary
commands (like newbie) or learn guild commands from an
instructor (like steal). These are listed if you use
commands.
- gp
- See how many guildpoints you can use for commands in each of
the skill trees. Most generic commands do not take guild
points, but many of the commands listed in commands
do. For more information about guildpoints, see
help guildpoints.
- options
- See all customisable options. To expand a group of options,
use something like options colour or options
output map. To see an explanation of what a specific
option does, type the full option, for example options
output shortinlong. To change an option, use options
<option name> = <value>, for example:
options output shortinlong = true.
Combat
- kill <living>
- Attack the specified creature. This brings you into combat
with them.
- consider <living>
- Make an estimate of how tough the creature is compared to
you. This isn't always an accurate estimate. See also the
caveats section in
help consider.
- health <living>
- Make an estimate of the specified creature's health.
- wimpy <number>
- Adjust the percentage of your hitpoints at which you will
automatically run away from combat. If, for example, your
wimpy is set to 20 and your maximum hitpoint total is 1000, you
will run to another room if you're fighting something and your
hitpoints fall below 200. Note that wimpy will not always get
you out of harm's way, as some NPCs follow you if you leave the
room.
- stop
- Stop your queue, any ritual, spell or command and stop
combat; it takes a while after the stop command before
combat is actually ended, and if the other guy is still hitting
you when combat ends, you'll just start fighting them again (so
you need to be in a different room).
- bury <object(s)>
- Bury some objects (so they won't show up in the room
description anymore). This is mostly used for burying corpses,
which would otherwise cause a lot of littering. You get more
xp for killing something if you bury the corpse afterwards.
- recover <object(s)>
- Recover something that was buried; if it was light enough, it
will end up in your inventory, otherwise in the room (so watch
out when recovering corpses of small animals). Reburying a
corpse that was recovered will not give you extra xp.
Shopping
There are several kinds of shops on Discworld. The two most
common ones are item shops and general shops.
Item shops are specialised shops where you can only buy things.
In general shops you can also sell. You can distinguish
between the shops by checking help here, or by using
the list command (in an item shop there are indexes
before each item, in a general shop there are not).
- money
- List what money you are carrying. This only shows money in
your immediate inventory, not any money in a purse or pack.
- list
- List the items available for sale in a shop.
If you are not in a shop, you cannot use this command.
- browse <item>
- Look at the details of the given item in a shop's sell list.
For example, browse torch or browse c.
If you are not in a shop, you can not use this command.
- buy <item>
- Buy the given item from the shop.
If you are not in a shop, you can not use this command.
- value <item>
- Get an approximation of the price the shop will pay for the
given item.
You can only use this command in a general shop.
- sell <item>
- Sell the given item (which must be in your carried inventory)
to the shop.
You can only use this command in a general shop.
General
- quit
- Log out of the game. You should always log out properly
rather than just close the browser, otherwise your character
remains in the game for up to 30 minutes. Usually the game
realises you have disconnected and turns your character into a
"net dead statue", which is save from attack, but if this
doesn't happen you can be killed by aggressive NPCs.
- read <object>
- Read the given object (which must be in your hinventory or
in the room you are in). For example, read book,
read sign.
- turn page of <book>
- Turn the pages of a book, guide, pamphlet or other readable
object with multiple pages.