Basic Commands

This is a lookup list of basic commands you are likely to need regularly.

Navigation

look
Get a description of the room you are in.
look <item>
Get a description of the given item, if it is in your inventory or your room. The item can be a player or NPC too. For example, look sash, look sign, look me.
north, northeast
Move in the given direction. The room description (as given when you look) has a line containing your obvious exits. You can type any of those exits. So if an exit enter door or assassins is listed, that's a command that will move you through that exit.
glance
Get a short description of the room you are in.
n, ne, sw
Shortened versions of the standard directions, as given when you glance.
map
Show a little ascii-art map of your environment (if it's snowing or dark, you will probably get a smaller map than usual or no map at all).

Getting Help

newbie <message>
Ask a question on the newbie channel (if your character age is below 18 hours). You don't need the <> brackets, so the message would be something like newbie Does wading into the river mean I can walk through it?
help here
Get location specific help, if any is defined. Help here is usually defined in standard places like shops, guilds or crafting workshops, and also in all rooms in Pumpkin Town.
godmother help
Summon your fairy godmother to bring you back to your starting location. If you are dead, godmother will also raise you (see also [[help I am dead]]") and if you invoke the godmother while standing in the room with your corpse, your corpse will come along with you.
After calling the godmother, you may be asked to agree to a price (in the beginning godmother is free, but once you reach guildlevel 50 using godmother costs a life in most circumstances), and then you have to nod godmother or say yes to be transported.
help <topic>
Get help about the given topic (don't include the <> brackets). topic can be a command, an item in your inventory, a ritual or a concept such as "experience".
helpers
Get a list of newbie helpers. These are (usually) experienced players who may help with good advice.
liaisons
Get a list of Liaison creators. These are the creators responsible for talking with players and will help with bugs and other queries (but will not give information on how the game works).

For an in-game explanation on how to get help, type help getting help. Furthermore, the troubleshooting menu may be of some use.

Communication

say <message>
Say something (don't include the <>). This will give a message to everyone in the same room as you. Some NPCs (but not all) will respond to saying things. For example, guild instructors will respond to say Teach me please!.
tell <person> <message>
Send the given person a private message. You can only send tells to other players (so not to NPCs), but they do not have to be in the same room as you. An example: tell pinkfish Frogs! Frogs everywhere!

These are the two most important commands for communication, but you can also look up the syntax for sayto, whisper, lsay and shout. More important are soul commands. You can use commands like smile <player> to smile at the given player. Use look soul for a list of soul commands (warning: you may be overwhelmed). If a soul looks interesting, help <that soul> will show you how to use it.

If you have a talker, you can also talk on the Discworld chat channels. See help chatting for more information.

Handling Inventory

inventory
See all items in your inventory. You can also just use the shorter i
wear <item>
Wear the given item, if it is something wearable (do not include the <> brackets). The item has to be in your carried inventory to do this.
remove <item>
The opposite of wearing, take the given item off. This will move the item from your carried inventory to your worn inventory.
hold <item>
Hold the given item in a free hand (if it is something that can be held, like a weapon. The item has to be in your carried inventory to do this.
unhold <item>
Stop holding the given item; this will move it back to your carried inventory.
equip
Wear and hold all items in your inventory (that can be worn/held).
drop <object(s)>
Move the given item (or items) from your carried or held inventory to the room you are in. You can not drop items you are wearing, you need to \"remove\" them first. An example: drop bucket&10 pence.
get <object(s)>
Pick the given item (or items) up from the room you are in. This will move it/them to your carried inventory. An example: get money or get pence&bucket.
get <object(s)> from <container>
Get the given item (or items) from a container that is in your inventory or the room you are in. Containers can be things like a pack, a satchel, but also a corpse or a hook that is mentioned in the room description (look <that item> will reveal if there is anything on it – however, most items that can be interacted with are mentioned at the very bottom of the description if you look, even below the exit list). Some examples: get champagne bottle from bucket, get key from hook, get all from corpse (this is also how you loot corpses).
put <object(s)> in <container>
Put the given item (or items) inside a container, which should be either in your inventory or in the room you are in. Note that containers tend to have limits: trying to put an item in a container will fail if the container already contains too many items, if its total weight is too much or if the item is too large to fit the container. Thus, put broom in small satchel will probably fail. Your chances may be higher with put money in pack or put bucket&guide in satchel.
give <object(s)> to <living>
Give the specified item (or items) to someone who is in the same room as you. If they accept your give offer (players do this by default, but it is an option you can change with the options auto give command), it will move from your (carried or held) inventory to theirs. You can not give worn items away, you have to remove them first.
locate <object(s)>
Find anything that matches your query anywhere in your inventory. This is primarily useful when you have several containers and you don't know where you put something. For example, locate map, locate keys&money.
keep <object(s)>
Tag the given item (or items) as something you do not want to lose. This stops you from dropping it, giving it away or selling it (see also the shopping section). Keeping an item will not prevent it from being fumbled. You can not keep money (as it is there to use!)
unkeep <object9s)>
Stop \"keep\"ing an item.

Note that you can only have a limited number of items in your carried inventory before you start fumbling them (they will fall to the floor). Therefore it is generally a good idea to put items in a container (a satchel or pack) and wear what can be worn.

Also note that you can distinguish between two of the "same" items by numbering them. For example, if you have two daggers, you could hold dagger 2.

About Yourself

score
Get basic information about your character and your progress.
skills
See your skills. To save you from spam, a skilltree will only be expanded if its level is high enough. This also shows your bonus in each skill; for more information about level versus bonus, read help bonus.
skills <tree>
See all the skills in the given tree, and your level/bonus in them. You can also use this to check your skill in a single skill. For example, skills faith, skills fighting.melee.sword
commands
List all special commands you have. Apart from the generic commands everyone has (such as those listed in this file) and commands defined by a room or item (such as those in the shopping section in this list), you can have temporary commands (like newbie) or learn guild commands from an instructor (like steal). These are listed if you use commands.
gp
See how many guildpoints you can use for commands in each of the skill trees. Most generic commands do not take guild points, but many of the commands listed in commands do. For more information about guildpoints, see help guildpoints.
options
See all customisable options. To expand a group of options, use something like options colour or options output map. To see an explanation of what a specific option does, type the full option, for example options output shortinlong. To change an option, use options <option name> = <value>, for example: options output shortinlong = true.

Combat

kill <living>
Attack the specified creature. This brings you into combat with them.
consider <living>
Make an estimate of how tough the creature is compared to you. This isn't always an accurate estimate. See also the caveats section in help consider.
health <living>
Make an estimate of the specified creature's health.
wimpy <number>
Adjust the percentage of your hitpoints at which you will automatically run away from combat. If, for example, your wimpy is set to 20 and your maximum hitpoint total is 1000, you will run to another room if you're fighting something and your hitpoints fall below 200. Note that wimpy will not always get you out of harm's way, as some NPCs follow you if you leave the room.
stop
Stop your queue, any ritual, spell or command and stop combat; it takes a while after the stop command before combat is actually ended, and if the other guy is still hitting you when combat ends, you'll just start fighting them again (so you need to be in a different room).
bury <object(s)>
Bury some objects (so they won't show up in the room description anymore). This is mostly used for burying corpses, which would otherwise cause a lot of littering. You get more xp for killing something if you bury the corpse afterwards.
recover <object(s)>
Recover something that was buried; if it was light enough, it will end up in your inventory, otherwise in the room (so watch out when recovering corpses of small animals). Reburying a corpse that was recovered will not give you extra xp.

Shopping

There are several kinds of shops on Discworld. The two most common ones are item shops and general shops. Item shops are specialised shops where you can only buy things. In general shops you can also sell. You can distinguish between the shops by checking help here, or by using the list command (in an item shop there are indexes before each item, in a general shop there are not).

money
List what money you are carrying. This only shows money in your immediate inventory, not any money in a purse or pack.
list
List the items available for sale in a shop. If you are not in a shop, you cannot use this command.
browse <item>
Look at the details of the given item in a shop's sell list. For example, browse torch or browse c. If you are not in a shop, you can not use this command.
buy <item>
Buy the given item from the shop. If you are not in a shop, you can not use this command.
value <item>
Get an approximation of the price the shop will pay for the given item. You can only use this command in a general shop.
sell <item>
Sell the given item (which must be in your carried inventory) to the shop. You can only use this command in a general shop.

General

quit
Log out of the game. You should always log out properly rather than just close the browser, otherwise your character remains in the game for up to 30 minutes. Usually the game realises you have disconnected and turns your character into a "net dead statue", which is save from attack, but if this doesn't happen you can be killed by aggressive NPCs.
read <object>
Read the given object (which must be in your hinventory or in the room you are in). For example, read book, read sign.
turn page of <book>
Turn the pages of a book, guide, pamphlet or other readable object with multiple pages.