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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>File /w/tape/effects/blend_eff.c</h2>
This effect is used in conjunction with the command blend
to pull off Granny's invisibility trick in Maskerade.  It
fools people into thinking that the player is just a part
of the overall background, with success depending on the
player's skills.
<p>
The argument has to parts, combined in an array.  The first
part is a mixed array, composed of alternating strings and
floats.  The string is a skill to be checked, and the float
is the percentage of that skill used in the calculation
of the overall skill used to determine the player's ability
to blend.
<p>
For example: ({ "magic.spells.misc", 0.5, "covert.hiding.person",
0.5 }) would take 50% of magic.spells.misc and 50% of
covert.hiding.person to come up with the appropriate value.
<p>
The second part of the array is an integer.  It determines
how many guild points per each cycle is detracted to maintain
the upkeep of the invisibility.  If the check fails, the player
becomes visible.
<p>
An example of a completely arguments array:
({ ({ "magic.spells.misc", 1.0 }), 10 })
<p>
This effect has a shadow associated with it.
<p><b>See also:</b><br>help::effects
.c<h2>Includes</h2>
This class includes the following files <a href="include.effect.h.shtml">/include/effect.h</a>[an error occurred while processing this directive]

