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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>Method index</h2>
<dl><ul>
<li><a href="#query_death_cost_life">query_death_cost_life</a>()<br/>
This function remembers if the death cost a life
<li><a href="#query_resurrect_adds_life">query_resurrect_adds_life</a>()<br/>
This function remembers if resurrect should restore a life
<li><a href="#set_death_cost_life">set_death_cost_life</a>(int)<br/>
This function remembers if the death cost a life
<li><a href="#set_resurrect_adds_life">set_resurrect_adds_life</a>(int)<br/>
This function remembers if resurrect should restore a life
<li><a href="#setup_shadow">setup_shadow</a>(object)<br/>
This function sets this object up as a clone of ob, and if done
while the player is reloading, it'll also restore the values returned 
by query_resurrect_adds_life() and query_death_cost_life() 
<li><a href="#test_add">test_add</a>(object)</ul><h2>Public Functions</h2>
These are functions that everyone can access.<p>
.<ul><a name="query_death_cost_life">
query_death_cost_life</a><pre>
int query_death_cost_life()
</pre></br>
This function remembers if the death cost a life
<br/><ul>
<li><b>Returns:</b>
<br/>1 if it cost a life, 0 if it didn't

</dl>

<ul><a name="query_resurrect_adds_life">
query_resurrect_adds_life</a><pre>
int query_resurrect_adds_life()
</pre></br>
This function remembers if resurrect should restore a life
<br/><ul>
<li><b>Returns:</b>
<br/>1 if resurrect should restore a life, 0 if it shouldn't

</dl>

<ul><a name="set_death_cost_life">
set_death_cost_life</a><pre>
void set_death_cost_life(int i)
</pre></br>
This function remembers if the death cost a life
<br/><ul>
<li><b>Parameters:</b>
<br/>i - 1 if it cost a life, 0 if it didn't

</dl>

<ul><a name="set_resurrect_adds_life">
set_resurrect_adds_life</a><pre>
void set_resurrect_adds_life(int i)
</pre></br>
This function remembers if resurrect should restore a life
<br/><ul>
<li><b>Parameters:</b>
<br/>i - 1 if resurrect should restore a life, 0 if it shouldn't

</dl>

<ul><a name="setup_shadow">
setup_shadow</a><pre>
void setup_shadow(object ob)
</pre></br>
This function sets this object up as a clone of ob, and if done
while the player is reloading, it'll also restore the values returned 
by query_resurrect_adds_life() and query_death_cost_life() 
<br/><ul>
<li><b>Parameters:</b>
<br/>ob - the object to shadow

</dl>

<ul><a name="test_add">
test_add</a><pre>
int test_add(object ob)
</pre>

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