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Written by Gototh
Started 10/07/99
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string clutter_string(object ob)
string describe_plural_objects(int * indexes, object * structure)
string describe_relative_position(int index)
void displace_object(object ob)
int do_displace(object * obs)
int do_help(object ob)
int do_place(object * obs, string, string, mixed * args, string)
int find_above(int pos, object * structure)
int find_below(int pos, object * structure)
int find_left(int pos, object * structure)
int find_opposite(int pos, object * structure)
int find_right(int pos, object * structure)
string furniture_long()
string get_group_other(object * obs)
string get_group_verb(object * obs)
int get_pos_int(string str)
varargs int is_beside_wall(int pos, int flag)
int is_in_centre(int pos)
varargs int is_in_corner(int pos, int flag)
int is_wall_hanging(int pos)
string object_desc(object thing)
string object_desc2(object thing)
string object_position_desc(object thing)
string query_another(object ob)
string query_furniture_ordinal(object ob)
int query_max_space_around(int pos)
string query_more(object ob)
string query_multiple_furniture_short(object * obs)
int query_orientation()
string query_wall_name(string direction)This method returns the special description for the wall in that direction.
string query_wall_name_pos(int pos)This method gets the wall name from the integer position.
int room_order(object * obs1, object * obs2, object * structure)
void set_orientation(int num)
void set_wall_name(string direction, string name)This method sets a special description for a wall. For example making it a fence or something.
int test_remove(object thing, int flag, mixed dest)
string wall_or_corner(int pos)