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The arguments consist of a three-part mixed array. The first element is an integer specifying the strength of the shield. The second element is an integer specifying the amount of seconds before the shield expires. The third part is special: when the effect is added, it should be an object pointing to the person casting (or whatever) the shield. It is then replaced with a string of that object's deity (or "a deity" if query_deity() returns 0)
See also:
help::effects
.c
.
int callback(object player, string type, int amount, string zone, mixed)
int * restart(object player, mixed * arg)
void weakening_message(object player)