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File /std/effects/object/label.c

This is the effect skelton docs. This effect has a classification of "object.label".

The argument is the storage container. It is either the object itself (when the player is running) or the mapping of the dynamic loading of the container (when the player logs on/off).

See also:
help::effects .c

Includes

This class includes the following files /include/effect.h

Method index

  • create_store(mapping, object)
    Create the storage container for the labels.

Public Functions

These are functions that everyone can access.

.

    create_store
    object create_store(mapping map,
                        object player)
    

    Create the storage container for the labels.
    • Returns:
      the storage container
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