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The argument is the eff_args class. 'strength' is the strength of an individual vine (int). 'left' is the number of vines to start with (int). The third 'caster' is the caster's name or the caster himself (string or object, respectively), set to zero if the caster isn't a player. 'vines', 'safe_mapping', 'decrease_count' and 'position_data' should be set to zero as they are used internally. (If you must know, 'vines' is an object pointing to the vine object, 'safe_mapping' is a mapping used to store weapon safe data when the player logs out)
This effect has a shadow associated with it.
See also:
help::effects
.c
class eff_args { int strength; int left; mixed caster; object vines; mapping safe_mapping; int decrease_count; mixed position_data; }