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Describe the arguments in here.
This effect has a shadow associated with it.
See also:
help::effects
.c
.
void come_around(object person)
int counter(object person, int bonus)
void drunk_behaviour(object person, int *)
string extra_look(object player)
int query_drunk_level(object player)This method figures out how drunk the target player is. THe return result is in the range: 0 Not drunk 1, 2: slightly tipsy 3: happily inebriated 4: totally sozzled 5: blind drunk 6 or higher: amazingly drunk
int test_remove(object player, int, int enum, int bonus)
void wander_about(object person)