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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>File /std/effects/ingested/drunk.c</h2>
This is the effect skelton docs.  This effect
has a classification of "body.drunk".
<p>
Describe the arguments in here.
<p>
This effect has a shadow associated with it.<p><b>See also:</b><br>help::effects
.c<h2>Includes</h2>
This class includes the following files <a href="include.position.h.shtml">/include/position.h</a>, <a href="include.playtesters.h.shtml">/include/playtesters.h</a>, <a href="include.move_failures.h.shtml">/include/move_failures.h</a>, <a href="include.player.h.shtml">/include/player.h</a>, <a href="include.effect.h.shtml">/include/effect.h</a>, /std/effects/ingested/path.h, <a href="include.living.h.shtml">/include/living.h</a> and <a href="include.drinks.h.shtml">/include/drinks.h</a><h2>Method index</h2>
<dl><ul>
<li><a href="#come_around">come_around</a>(object)<li><a href="#counter">counter</a>(object, int)<li><a href="#drunk_behaviour">drunk_behaviour</a>(object, int)<li><a href="#extra_look">extra_look</a>(object)<li><a href="#query_drunk_level">query_drunk_level</a>(object)<br/>
This method figures out how drunk the target player is.
<li><a href="#test_remove">test_remove</a>(object, , int, int)<li><a href="#wander_about">wander_about</a>(object)</ul><h2>Public Functions</h2>
These are functions that everyone can access.<p>
.<ul><a name="come_around">
come_around</a><pre>
void come_around(object person)
</pre>
<ul><a name="counter">
counter</a><pre>
int counter(object person,
            int bonus)
</pre>
<ul><a name="drunk_behaviour">
drunk_behaviour</a><pre>
void drunk_behaviour(object person,
                     int *)
</pre>
<ul><a name="extra_look">
extra_look</a><pre>
string extra_look(object player)
</pre>
<ul><a name="query_drunk_level">
query_drunk_level</a><pre>
int query_drunk_level(object player)
</pre></br>
This method figures out how drunk the target player is.  THe return
result is in the range:
0 Not drunk
1, 2: slightly tipsy
3: happily inebriated
4: totally sozzled
5: blind drunk
6 or higher: amazingly drunk
<br/><ul>
<li><b>Parameters:</b>
<br/>player - the player to find the drunkness of
<li><b>Returns:</b>
<br/>the drunkess level

</dl>

<ul><a name="test_remove">
test_remove</a><pre>
int test_remove(object player,
                 int,
                int enum,
                int bonus)
</pre>
<ul><a name="wander_about">
wander_about</a><pre>
void wander_about(object person)
</pre>

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