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([: ({ who, see, ({ obj, method }), // Remove method }), ... ])
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int add_hide_invis(string type, object who, mixed see, string * gone)This method adds a hide/invis state to the object.
string hide_invis_string()This method returns an extra bit to stick on the end of the players name to show when they are hiding and so on.
int perception_check(object thing)This does a perception check to see if the person can be seen. This is variable on light level, amongst other things.
mapping query_hide_invis()
int query_visible(object thing)This is the method called to check to see if the person is visible or not. This is masked in /global/wiz_file_comm to handle creator invisibility.
varargs int remove_hide_invis(string type, int quiet)This method removed the hiding of the specified type off the object. This method will call the function setup when the hiding was added when the hiding is removed. If you pass 1 as the second argument, it will send the 'quiet' flag to the callback function.