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[<a href="index.shtml">Package Index</a></code> | <a href="index_std.shtml">Mudlib Index</a></code> | <a href="index_eff.shtml">Effect Index</a></code>]<br><h2>File /obj/implement.c</h2>
This is a generic held implement used for cutlery, lockpicks, tissues,
basically anything you could hold in your hand but which would not be a
weapon. Now of course you could try and fight someone with a dessert
spoon but it would be pretty silly so use this instead of a weapon.

Best way to use this is via the .imp virtual object.
<p>Written by Ceres<h2>Inherits</h2>
This class inherits the following classes <a href="std.basic.condition.c.shtml">/std/basic/condition.c</a>, <a href="std.basic.holdable.c.shtml">/std/basic/holdable.c</a> and <a href="std.object.c.shtml">/std/object.c</a><h2>Includes</h2>
This class includes the following files <a href="include.virtual.h.shtml">/include/virtual.h</a>, <a href="include.move_failures.h.shtml">/include/move_failures.h</a>, /include/shops/bank.h and <a href="include.money.h.shtml">/include/money.h</a><h2>Method index</h2>
<dl><ul>
<li><a href="#int_query_static_auto_load">int_query_static_auto_load</a>()<li><a href="#player_wield">player_wield</a>(int)<li><a href="#setup_implement">setup_implement</a>(int)</ul><h2>Public Functions</h2>
These are functions that everyone can access.<p>
.<ul><a name="int_query_static_auto_load">
int_query_static_auto_load</a><pre>
mapping int_query_static_auto_load()
</pre>
<ul><a name="player_wield">
player_wield</a><pre>
void player_wield(int pos)
</pre>
<ul><a name="setup_implement">
setup_implement</a><pre>
void setup_implement(int number)
</pre>

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