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calculate_quest_points
void calculate_quest_points(string name)
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delete_player_quest_info
mixed delete_player_quest_info(string pl_name,
string qu_name)
This method deletes all quest info for a quest for the specific player.
- Parameters:
pl_name - the player name
qu_name - the quest name
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flush_cache
void flush_cache(string name)
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get_most_recent_quest
string get_most_recent_quest(string name)
This method returns the most recently completed quest by the player.
- Parameters:
name - the player name
- Returns:
the most recently completed quest
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get_most_recent_time
int get_most_recent_time(string name)
This method get sthe most recent time a quest was complete by the
player.
- Parameters:
name - the name of the player
- Returns:
the time of the most recently completed quest
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query_active_quest_points
int query_active_quest_points(string name)
This method returns the current number of quest points gathered
by the player for active quests.
- Parameters:
name - the player
- Returns:
the current number of inactive quest points
- See also:
/obj/handlers/query_handler->query_quest_level()
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query_all_player_quest_info
mapping query_all_player_quest_info(string pl_name)
This method returns all the quest information for a player.
This information is used for quests which have several parts to them
and information needs to be stored about the player as they attempt
to complete it. The keys of the mapping are the quest names and the
values are the information associated with the quest.
- Parameters:
pl_name - the name of the player
- Returns:
the mapping containing all the quest info
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query_inactive_quest_points
int query_inactive_quest_points(string name)
This method returns the current number of quest points gathered
by the player for inactive quests.
- Parameters:
name - the player
- Returns:
the current number of inactive quest points
- See also:
/obj/handlers/query_handler->query_quest_level()
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query_player_quest_info
mixed query_player_quest_info(string pl_name,
string qu_name)
This method returns the quest info for a specific quest.
This information is used for quests which have several parts to them
and information needs to be stored about the player as they attempt
to complete it.
- Parameters:
pl_name - the player name
qu_name - the quest name
- Returns:
the information associated with the quest
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query_quest_done
int query_quest_done(string player,
string quest)
This method tells us if the player has completed the quest.
- Parameters:
player - the name of the player
quest - the quest name
- Returns:
1 if the quest has been done, 0 if it has not
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query_quest_points
int query_quest_points(string name)
This method returns the current number of quest points gathered
by the player for both active and inactive quests.
- Parameters:
name - the player
- Returns:
the current number of quest points
- See also:
/obj/handlers/query_handler->query_quest_level()
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query_quest_time
int query_quest_time(string name,
string qu_name)
This method returns the time at which a quest is completed.
- Parameters:
name - the name of the player to get the time for
qu_name - the name of the quest
- Returns:
the time at which it is completed
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query_quests
string * query_quests(string name)
This method returns the set of currently completed quests by the
player.
- Parameters:
name - the name of the player
- Returns:
the array of completed quests
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query_story
string query_story(string name)
This method returns the story associated with the player. This is
created from all the information about the quests they have done
joined together into a neato story.
- Parameters:
name - the player name
- Returns:
the story of the player
- See also:
/obj/handlers/quest_handler->query_quest_story()
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query_title
string query_title(string name)
This method returns the players current title.
- Parameters:
name - the name of the player
- Returns:
their current title, 0 if no title
- See also:
/obj/handlers/quest_handler.c
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restart
int restart(mixed name)
This method is called when a player refreshes totaly so they can
start again from scratch.
- Parameters:
name - the player name
- Returns:
0 if they do not exists, 1 if they do
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save_them
void save_them(object thing)
This method causes the player to be saved.
- Parameters:
thing - the player to save
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set_player_quest_info
void set_player_quest_info(string pl_name,
string qu_name,
mixed details)
This method sets the information related to the players quest.
This information is used for quests which have several parts to them
and information needs to be stored about the player as they attempt
to complete it.
- Parameters:
pl_name - the name of the player
qu_name - the quest name
details - the information associated with the quest.
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set_quest
int set_quest(string pl_name,
string qu_name,
int no_xp)
This method sets the player as having done the quest and if we
should give them xp for it
This function should be called when a quest is finished. It will then
call the quest_completed function on the quest handler and do all
assorted modifications to the player object etc. The name should be the
players name and the quest should be the name of the quest that is
stored in the quest handler.
The include file should be used for calls to this
handler.
- Parameters:
pl_name - name of the player
qu_name - name of the quest
no_xp - do not give out xp
- Returns:
0 if the quest is already completed
- See also:
/obj/handlers/quest_handler->quest_completed()
- Example:
// Set the player as completing the womble friend quest, they get
// xp for it.
LIBRARY->set_quest(this_player()->query_name(), "womble friend", 0);
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unset_quest
varargs int unset_quest(string pl_name,
string qu_name,
int reset_info)
This method removes a quest from the players list of completed quests.
- Parameters:
pl_name - the player name
qu_name - the quest name
reset_info - If true quest info for the quests will be reset
- Returns:
0 if they have not done the quest, 1 if they habe
- See also:
/obj/handlers/quest_handler.c
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unset_quests
varargs int * unset_quests(string pl_name,
string * qu_names,
int reset_info)
This method removes a set of quests from the players list of completed
quests.
- Parameters:
pl_name - the player name
qu_names - the quest names
reset_info - If true quest info for the quests will be reset
- Returns:
An array of corresponding 0 if they have not done the quest, 1 if
they have
- See also:
/obj/handlers/quest_handler.c