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int calc_damage()
int do_fire(object * targets)
int fake_fire(object target, int success)This function fakes firing the weapon at the target and is called by inhume.
object fetch_ammo()
void fire(object target)
string long(string str, int dark)
object query_ammo()
string query_fullness_desc()
int query_weapon()
void set_ammo_type(string _ammo)
void set_capacity(int cap)Set the capacity of this weapon.
void set_difficulty(int dif)Set the base difficulty of using this weapon.
int test_add(object ob, int flag)
mixed weapon_stats()