Index of v
letters can change the world, remove the l from world and you have word
- V_ALL; /include/nroff.h
- V_CENTER; /include/nroff.h
- V_COLUMN; /include/nroff.h
- V_HEADER; /include/nroff.h
- V_INDENT; /include/nroff.h
- V_LEFT; /include/nroff.h
- V_PARA; /include/nroff.h
- V_TABLE; /include/nroff.h
- VABSTAIN; /include/player_shop.h
Abstain on applicant
- VAGABOND; /include/morpork.h
- VAGAINST; /include/player_shop.h
Vote against an applicant
- valid(mixed, mixed); /std/effects/object/talker.c
This method is used to check whether or not a channel (or a list of
channels are valid.
- valid_application(string, string); /obj/handlers/applications_handler.c
- valid_delivery(class delivery_item, class delivery_item); /std/delivery.c
This method is called by the check_delivery() function when it validates
someone's deliveries.
- valid_high_priest(string); /obj/handlers/deity_handler.c
This method checks to see if the high priest is valid.
- valid_operation(string, string, string, string); /obj/handlers/project_management.c
- valid_playtester(string); /obj/handlers/playtesters.c
This method determins if they are a valid playtester or not.
- valid_priest(string); /obj/handlers/deity_handler.c
This method checks to see if the priest is valid.
- valid_target(); /obj/longshot.c
* This fuction decides if the tagret is a valid one.
- valid_worshipper(string); /obj/handlers/deity_handler.c
This method checks to see if the worshipper is valid.
- VALIDATED; /include/inhume.h
- value_from_string(string, string); /obj/handlers/money_handler.c
This method attempts to find a money value from a string.
- value_from_string(string, string); /std/shops/inherit/craft_shop.c
This attempts to figure out how much the person is telling us the
item costs.
- value_of_objects(object *); /std/shops/controllers/craft_shop_controller.c
This method determines the price of all the shop objects in the
array.
- variable_thing(type); /std/basic/expressions.c
- VARIEGATED; /include/colour.h
- vault.c.
Standard vault inheritable object.
- vault.c.
Standard vault inheritable object.
- vault.h.
The basic include file for vaults.
- vault_entry.c.
Standard vault inheritable object.
- vault_entry.c.
Standard vault inheritable object.
- VAULT_SAVE; /include/vault.h
The save directory for vaults.
- VERBOSE_PATTERN; /include/talker.h
- VERBOSE_PI; /include/playerinfo.h
- verse(int); /obj/handlers/hedgehog_handler.c
- VERSION; /include/ftp.h
- vertex(x); /std/room/inherit/terrain_map/region_line.c
- vertex(x); /std/room/inherit/terrain_map/region_poly.c
- vertical_direction(int *, int *); /obj/handlers/direction_handler.c
A basic function to show if the target is up or down from the start
position.
- VERY_SMALL_AMOUNT; /include/potion_attrs.h
- vessel.c.
This is a container specifically for holding liquids.
- VFOR; /include/player_shop.h
Vote for an applicant
- vhandler.c.
- VIEUX_PROMENADE; /include/forn.h
- view_log(); /d/am/buildings/dysk_dev/inherits/theatre_control.c
This method displays the log file for the theatre.
- view_td(); /d/am/buildings/dysk_dev/inherits/theatre_control.c
This method gives a nice message with the details of the theatre
- VILLAGE; /include/weezent.h
- VILLAGE_ROOM; /include/ramtops.h
- VILLAGECLIMATE; /include/ramtops.h
- vines.c.
This is the effect for magically summoned vines which
wrap themselves around a player and hold him put.
- virtual.c.
Cotains some simul_efuns.
- virtual.h.
This is the header file for use with virtual objects.
- VIRTUAL_HANDLER; /include/virtual.h
Ths path to the handler for virtual objects.
- VIRTUAL_NAME_PROP; /include/virtual.h
The property used to determine the original path of the virtual object.
- virtual_quit_control.c.
This method handles problems where players log out in places which are
virtually controlled.
- virtual_room.c.
- virtual_room.h.
- virtual_spell.h.
- VIRTUAL_SPELL_EFF; /include/virtual_spell.h
- VIRTUAL_SPELL_OB; /include/virtual_spell.h
- virtuals.c.
This handler fixes up virtual objects if their files change, so that their static variables will be adjusted.
- VISION; /include/ritual_system.h
- void_liquid(); /obj/container.c
This method zaps all the liquid stuff in the container.
- VOLUME_BRANDY; /include/volumes.h
Volume of a standard brandy glass
- VOLUME_COCKTAIL; /include/volumes.h
Volume of a standard cocktail glass
- VOLUME_FLUTE; /include/volumes.h
Volume of a standard flute glass
- VOLUME_GALLON; /include/volumes.h
Volume of a gallon
- VOLUME_GILL; /include/volumes.h
Volume of a gill
- VOLUME_HALFPINT; /include/volumes.h
Volume of a half pint
- VOLUME_LITRE; /include/volumes.h
Volume of a litre
- VOLUME_MINIMUM_DRINKABLE; /include/volumes.h
Volume of a shot measure
- VOLUME_MUG; /include/volumes.h
Volume of a standard mug
- VOLUME_PINT; /include/volumes.h
Volume of a pint
- VOLUME_QUART; /include/volumes.h
Volume of a quart
- VOLUME_SHOT; /include/volumes.h
Volume of a shot measure
- VOLUME_TEACUP; /include/volumes.h
Volume of a standard teacup
- VOLUME_TUMBLER; /include/volumes.h
Volume of a standard tumbler
- VOLUME_WINE; /include/volumes.h
Volume of a standard wine glass
- VOLUME_WINEBOTTLE; /include/volumes.h
Volume of a standard wine bottle
- volumes.h.
Include file for volumes of different items.
- VOODOO_LANE; /include/forn.h
- vote(type, type, type); /std/room/inherit/voting_room.c
This class stores the essential information about a vote.
- vote_for_category(string, string, string); /std/shops/controllers/craft_shop_controller.c
This method allows the player to vote for the specified category.
- vote_for_discussion_item(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method sets up the discussion item as being voted by the
person specified.
- vote_for_motion(string, string, string, string); /obj/handlers/inherit/player_council.c
This method votes for the specified ammentment/whatever.
- vote_for_people(string, string, string); /obj/handlers/inherit/citizen_elections.c
This method votes for a specified person in the area.
- vote_for_person(string, string, string, string); /obj/handlers/inherit/club_elected.c
This method sets up a vote for a specific person for a position.
- vote_for_person(string, string, string); /std/room/inherit/nomination.c
This methods adds in the person as nominated into the nominated mapping.
- VOTE_TIMEOUT; /include/player_shop.h
Length of time (seconds) before votes are considered final
- voting_room.c.
Generalised voting room intended to be inherited into rooms in the mud that
will setup the parameters and settings for votes.
- voting_room.c.
Generalised voting room intended to be inherited into rooms in the mud that
will setup the parameters and settings for votes.
- voting_room.c.
Generalised voting room intended to be inherited into rooms in the mud that
will setup the parameters and settings for votes.
- VR_HAND; /include/virtual.h
The path to the handler for use in making virtual objects.