Index of b
letters can change the world, remove the l from world and you have word
- B_ACCESS_APPROVE; /include/board.h
This is the parameter passed in the access method if the check is for
approving a post.
- B_ACCESS_DELETE; /include/board.h
This is the parameter passed in the access method if the check is for
deleting.
- B_ACCESS_INFORM; /include/board.h
This is the parameter passed in the access method when an inform
is required.
- B_ACCESS_READ; /include/board.h
This is the parameter passed in the access method if the check is for
reading.
- B_ACCESS_WRITE; /include/board.h
This is the parameter passed in the access method if the check is for
writing.
- B_NAME; /include/board.h
The index into the subject array that is the name of the person who
posted the note.
- B_NUM; /include/board.h
The index into the subject array that is the note number associated with
the note.
- B_PRIV_ACCESS_RESTRICTED; /include/board.h
Restrict access to a specified group of people.
- B_PRIV_ACCESS_RESTRICTED_FILE; /include/board.h
Restrict access to a specified group of files.
- B_PRIV_ACCESS_RESTRICTED_METHOD; /include/board.h
Do all the access checks and everything through another function check in
another file.
- B_PRIV_NO_INFORM; /include/board.h
Don't inform people when messages are posted.
- B_PRIV_NORMAL; /include/board.h
The default privilages for a board.
- B_PRIV_READ_ONLY; /include/board.h
Make the board read only.
- B_PRIV_TYPE_MASK; /include/board.h
The type mask.
- B_REPLY_NAMED; /include/board.h
This is the type to use if the reply should be mailed to the specified
person in the data field.
- B_REPLY_NUM; /include/board.h
The index into the subject array that points back to the message we
followed up to.
- B_REPLY_POSTER; /include/board.h
This is the type to use if the reply should be mailed to the
poster.
- B_REPLY_TYPE; /include/board.h
The index into the subject array that determines who the followups and
replies to the note should go to.
- B_SUBJECT; /include/board.h
The index into the subject array that is the subject.
- B_TIME; /include/board.h
The index into the subject array that contains the time the note was
posted.
- back_trace(); /secure/simul_efun/back_trace.c
This method returns out the call stack traces.
- back_trace.c.
Cotains some simul_efuns.
- backdrop(); /std/effects/other/ink.c
- backdrop(); /std/effects/other/neutral.c
- backdrop(); /std/effects/poisons/con.c
- backdrop(); /std/effects/poisons/green.c
- backdrop(); /std/effects/poisons/hp.c
- BAD_ASS_ROOM_SIZE; /include/ramtops.h
- BAD_ASS_X; /include/ramtops.h
- BAD_ASS_Y; /include/ramtops.h
- BAD_ASS_Z; /include/ramtops.h
- BAD_BANNER; /include/player_shop.h
Banned people mapping - banner
- BAD_CMD; /include/http.h
The response number for a bad command message.
- BAD_EMOTION; /include/language.h
A bad emotion was used.
- BAD_MAP; /include/player_shop.h
Banned people mapping
- BAD_REASON; /include/player_shop.h
Banned people mapping - reason
- BAD_TIME; /include/player_shop.h
Banned people mapping - time of ban
- BADASS; /include/ramtops.h
- BADGE; /include/player_shop.h
Path to the shop badge object
- badge.c.
Playtesters' Domain Badge Handler
- baggage.c.
- BAKER; /include/morpork.h
- BALANCE_MOD; /include/combat.h
A balance modifier which sways things towards the attacker or the
defender.
- BAN_LENGTH; /include/player_shop.h
Length of ban from shop in days
- BANDIT_CAMP; /include/ramtops.h
- BANISH_DIR; /include/player_handler.h
The banish directory
- banish_person(string, string); /d/am/handlers/crime_handler.c
This function adds a player as banished.
- banish_person_suspend(string); /d/am/handlers/crime_handler.c
This function supends (removes) a player's banishment (to be used when the
case is appealed).
- banishment.c.
This is the standard punishment file for banishing someone from a
city.
- bank.c.
This is the bank inheritable.
- bank.c.
This is the bank inheritable.
- bank_data(master_office, master_office, master_office); /obj/handlers/bank_handler.c
- BANK_HANDLER; /include/player_shop.h
Path to the bank handler
- bank_handler.c.
Keep track of each banks data.
- BANKERS_GUILD; /include/morpork.h
- BANKS; /include/player_shop.h
List of banks.
- BARBICAN; /include/morpork.h
- BARF; /include/tasks.h
- bargain_factor(object, object); /obj/handlers/haggle_handler.c
This method determines the barganing factor between the customer and
the shop keeper.
- barrier.c.
This is the effect skelton docs.
- BASE; /include/tasks.h
- base.c.
This is basic inherit module for inheriting into commands.
- base.c.
The base object which all races will be inherited from.
- BASE_CONFIG_INT; /include/runtime_config.h
- BASE_CONFIG_STR; /include/runtime_config.h
- BASE_DOMAIN; /include/morpork.h
- base_group.c.
This is the base file for a group sub command.
- base_name(mixed); /secure/simul_efun/base_name.c
This method returns the name of the file of an object without
an extensions.
- base_name.c.
Cotains some simul_efuns.
- base_projectile.c.
Base projectile for use with longshot type weapons
- BASE_REQ; /include/talisman.h
- BASE_TIME; /include/talisman.h
- BASIC; /include/priest.h
- BASIC; /include/wizard.h
The old basic spells directory.
- basic.c.
The basic nationality inherit.
- basic.c.
This is a furniture item for making all kinds of furniture.
- basic_alcohol.c.
This is the effect skelton docs.
- BASIC_ALTAR; /include/deity.h
- BASIC_AM_ROOM_INHERIT; /include/morpork.h
- basic_charging.c.
This is the effect skelton docs.
- basic_checks(object, object); /obj/music/instrument_inherit.c
- basic_cleaning(object, object, object); /std/room/inherit/bath_house.c
This is a small cut down cleaning effect that displays a message.
- BASIC_CURE; /include/disease.h
- basic_cure.c.
This is the effect skelton docs.
- basic_direction(int *, int *); /obj/handlers/direction_handler.c
A basic function to show the approximate direction from the start
position to the target position.
- BASIC_DISEASE; /include/disease.h
- basic_disease.c.
This is the effect skelton docs.
- basic_healing.c.
This is the effect skelton docs.
- basic_healing.c.
This is the effect skelton docs.
- BASIC_MONSTER_INHERIT; /include/morpork.h
- BASIC_OUTSIDE_ALTAR; /include/deity.h
- basic_ritual.c.
This array respresents all of the skills that will be sourced from the
player creating an imbue.
- basic_room.c.
The standard room inheritable.
- basic_room_new.c.
The standard room inheritable.
- basic_setup(mixed args); /obj/monster.c
This method sets up the basic abilities and race of the critter.
- basic_toy.c.
A basic liaison toy inheritable.
- basic_vampire.c.
This file contains all the information relevant to creating a
vampire npc.
- BASICALCOHOL; /include/rituals.h
- BASIS; /include/rituals.h
- bath.c.
This is a bath tub inheritable.
- bath_house.c.
Bath house inheritable!
- bath_house_inside.c.
Indoors bath house inheritable.
- bath_house_outside.c.
Outdoors bath house inheritable.
- BATTLEMENTS; /include/ramtops.h
- BAYOU_BOURBON; /include/forn.h
- bbox(int *, int *); /std/room/controller/topography/interroom.c
This method returns the coordinates of a rectangle that bounds the
given points.
- BEARD_DAY; /include/special_day.h
The identifier for beard day.
- become_calm(object, object, object); /std/effects/ingested/calm.c
- become_flummoxed(); /std/living/living.c
- BEGGARS_GUILD; /include/morpork.h
- begin_config(); /obj/container.c
- begining(object, object); /std/effects/poisons/addiction.c
- begining(object, object); /std/effects/poisons/poison_effect.c
- beginning(object, object, object); /std/effects/npc/given.c
- being_joined_by(object); /obj/salve.c
- BEL_SHAMHAROTH; /include/sur.h
- BELL_TIMEOUT; /include/player_shop.h
How long to prevent someone ringing the shop bell again (seconds)
- bernita_handler.c.
This handler retrieves information about customers in
Bernita's Flower Store, and performs basic maintainence
functions.
- BES_PELARGIC; /include/cwc.h
The location for Bes Pelargic.
- BESIDE_TYPE; /include/position.h
- BETWEENS; /include/weezent.h
- BH_COPYRIGHT; /include/book_handler.h
This is the property used to set the copyright status of the book.
- BH_IGNORE_PAGE; /include/book_handler.h
This is the property to set to a non-zero value to make pages in books
be counted as ignored.
- bid_on_item(class auction, class auction, class auction); /std/shops/inherit/auction_house.c
This method makes a bid on an item.
- BINARY; /include/ftp.h
- bird_base.c.
- birthday_gifts(object); /obj/handlers/special_day.c
Check to see if it is there birthday.
- bit.c.
The bit object is the object created to handle bits of corpses, like
fingers and eyes and so on.
- bit.h.
- bit2(); /global/parser.c
- bit3(); /global/parser.c
- bit4(); /global/parser.c
- BIT_ALIAS; /include/bit.h
- BIT_CONTROLLER; /include/bit.h
- BIT_EXTRA; /include/bit.h
- BIT_NAME; /include/bit.h
- bit_set.c.
- BIT_SIZE; /include/bit.h
- BITS_CONTROLLER; /include/bits_controller.h
The bits controller path.
- bits_controller.c.
Decays all the decable objects in the game.
- bits_controller.h.
The file for keeping track of all the stuff for the bits controller.
- BITWASH; /include/morpork.h
- BLACK_COL; /include/board_master.h
- BLACK_COL; /include/reversi.h
- BLACK_MARKET; /include/forn.h
- BLACKGLASS; /include/ramtops.h
- BLACKGLASS_ROOM_SIZE; /include/ramtops.h
- BLACKGLASS_X; /include/ramtops.h
- BLACKGLASS_Y; /include/ramtops.h
- BLACKGLASS_Z; /include/ramtops.h
- BLACKISH; /include/colour.h
- blacklist(blacklister); /std/room/council_citizenship.c
- blend_eff.c.
This effect is used in conjunction with the command blend
to pull off Granny's invisibility trick in Maskerade.
- bless.c.
This is the effect skelton docs.
- blind.c.
This is the effect skelton docs.
- blind.c.
This is the effect skelton docs.
- blind_bright.c.
This is the effect skelton docs.
- blob(ob); /obj/handlers/title_handler.c
- BLOCK; /include/combat.h
- block(object); /obj/handlers/mag_eff_handler.c
This method checks to see if the particular object is blocking the use
of enchantments.
- BLOCK_SIZE; /include/ftp.h
- BLOCK_SIZE; /include/server.h
- BLOOD; /include/morpork.h
- blue(); /global/shut.c
- blue(); /obj/shut.c
- blue_light.c.
The argument to add_effect is the time in seconds that the
light will last.
- BLUISH; /include/colour.h
- board.h.
Defines and support stuff for the board handler.
- board_access_check(int, int, int, int); /obj/handlers/newbiehelpers.c
- board_access_check(int, int, int, int); /std/room/inherit/newspaper_office.c
This method is here to control access to a board if one is requested.
- BOARD_COL; /include/board_master.h
- BOARD_COL; /include/reversi.h
- BOARD_DIR; /include/board.h
This is the directory into which the individual board messages are
saved.
- BOARD_FILE; /include/board.h
This is the main save file for the board handler.
- BOARD_HAND; /include/board.h
The path to the board handler object itself.
- board_handler.c.
Keeps track of all the bulletin board notes and related information.
- board_master.h.
- BOARD_ORDER; /include/board.h
This is the property on the player that stores the board order.
- BOARD_PATH; /include/board_master.h
- BOARD_PATH; /include/reversi.h
- BOARD_RAM_DIR; /include/board.h
This is the directory into which the individual board messages are
saved temporarily.
- BOARD_SOCIAL_POINT_COST; /include/board.h
This amount of social points used to post to the boards.
- BOARD_THING; /include/board_master.h
- BOARD_THING; /include/reversi.h
- BOARD_WEB; /include/board.h
The path to the web board reader.
- BODY; /include/morpork.h
- BODY_CHUNK_END; /include/http.h
- BODY_CHUNK_FOOTER; /include/http.h
- BODY_READ; /include/http.h
- BODY_START; /include/http.h
- BOGUS_OLD_ARG; /include/effect.h
- boiling_oil.c.
This effect has a classification of "misc.
- BOIS; /include/forn.h
- BOIS_BEARS_HOUSE; /include/forn.h
- BOIS_CHARS; /include/forn.h
- BOIS_GRANDMA; /include/forn.h
- BOIS_LAKE; /include/forn.h
- BOIS_MAIN_ROAD; /include/forn.h
- BOIS_THREE_PIGS; /include/forn.h
- BOIS_VILLAGE; /include/forn.h
- bolt_transport(int); /std/npc/types/transport.c
This method bolts the transport when it encounters a fight.
- bonafide_args(adjective, adjective); /include/talisman.h
- BONAFIDE_EFF; /include/talisman.h
- bonafide_talisman.c.
The Deluded talisman effect!
- bonus_modifier(string); /obj/handlers/hedgehog_handler.c
This function returns the modifier (a percentage) that should be
used to scale bonuses for someone who is dancing to the hedgehog song.
- BOOK; /include/housing.h
The location of the housing owners guide.
- book.c.
A nice book object.
- book_dir.c.
Make a book with all the files in a dir.
- BOOK_HANDLER; /include/book_handler.h
This is the path to the book handler object.
- book_handler.c.
This handler object deals with all the books that have been published.
- book_handler.h.
This file defines all the constants needed for the book handler and the
printing shop.
- book_shop.c.
This is a specialisation of the craft shop inheritable.
- BOOKKEEPERS; /include/morpork.h
- boot_person(object); /d/guilds/wizards/Ankh-Morpork/lecturehalls/lecthall.c
this boots people off the tm list
@param person the person to be booted
- bottle.c.
- bounding_box(int *, int *); /std/room/controller/topography/topography.c
This method makes a bounding box for a specified co ordinate and
a polygon.
- bounding_box(topleft); /std/room/controller/topography/topography.c
- BOUNTY; /include/bounty.h
- bounty(short, short, short); /obj/handlers/bounty.c
- bounty.c.
- bounty.h.
- BP; /include/thief.h
- BP_CHARS; /include/thief.h
- bp_citizen.c.
Bes Pelargic citizen
NPCs inheriting this file will have AI to cope with things that might
happen to them in Bes Pelargic
- BP_ITEMS; /include/thief.h
- BP_ROOMS; /include/thief.h
- BP_SM; /include/thief.h
- BP_SM_CHARS; /include/thief.h
- BP_SM_ITEMS; /include/thief.h
- BP_SM_ROOMS; /include/thief.h
- brass_knuckles.c.
This is the effect skelton docs.
- BRASS_NECK; /include/ramtops.h
- BRASS_NECK_ROOM_SIZE; /include/ramtops.h
- BRASS_NECK_X; /include/ramtops.h
- BRASS_NECK_Y; /include/ramtops.h
- BRASS_NECK_Z; /include/ramtops.h
- break_me(); /obj/clothing.c
This method causes the object to be broken.
- break_me(); /obj/weapon.c
- break_me(); /std/basic/condition.c
This method breaks the object.
- break_on_charging(); /std/basic/artifact.c
- BREWER; /include/morpork.h
- broadcast_announcement(); /obj/handlers/news_handler.c
- broadcast_discuss_message(string, string, string, string); /obj/handlers/inherit/club_discuss.c
This method sends a message to all the discussion items in the club
and then marks the club as changed if any of them return a non-zero
value.
- broadcast_event(object *, object *, object *, object *, object *, object *); /obj/handlers/broadcaster.c
Sends an event out to all the things.
- broadcast_shop_event(string, string, string); /std/shops/inherit/shop_event.c
This method sends the event to all the people who have been set to
receive shop events.
- broadcast_to_channel(mixed, mixed, mixed); /obj/handlers/broadcaster.c
Inform channel of message.
- broadcast_to_groups(string *, string *); /obj/handlers/group_handler.c
With this function you can broadcaster a message to all or
some of the groups currently active.
- BROADCASTER; /include/broadcaster.h
This defines the location of the broadcaster.
- broadcaster.c.
Basic sight and sound broadcaster.
- broadcaster.h.
This is the include file to use with the broadcaster.
- BROCHURE; /include/forn.h
- broken_leg.c.
This is the effect skelton docs.
- brokenarm.c.
A broken arm effect.
- brokenfingers.c.
This is the effect skelton docs.
- brokenfingers.c.
This is the effect skelton docs.
- brokenlimbs.c.
This is the effect skelton docs.
- BROOKLESS; /include/morpork.h
- BROWNISH; /include/colour.h
- browse_pages(object *); /std/shops/book_shop.c
This is like a normal browse, but it allows us to look at specific pages
in the book.
- buff(Type, Type, Type); /include/server.h
- BUFFER; /include/type.h
- BufferiseInt(int); /obj/handlers/snmp_handler.c
- bug_effect.c.
This is the effect skelton docs.
- bug_misc(string); /cmds/report_base.c
- bug_special(string); /cmds/report_base.c
- bug_spell_file(string, string); /cmds/report_base.c
This entry point is used to erroring spells without specifically saying
which one.
- bug_web(string); /cmds/report_base.c
This entry point is used to erroring spells without specifically saying
which one.
- build_message(string, string, string); /cmds/speech.c
- build_sql_query(string, string); /obj/handlers/inherit/error_handler.c
This method builds an sql query from the input query.
- build_sql_update(int, int, int); /obj/handlers/inherit/error_handler.c
This method builds an sql update from the given inputs.
- BUILDINGS; /include/morpork.h
- bulk_delete(string); /global/lord.c
This method forces a bulk delete on a certain letter.
- bulletin;
Keeps track of all the bulletin board notes and related information.
- burden_string(); /std/living/living.c
This method returns the string representation of the current
burden level.
- bureau_de_change.c.
This is the standard money changer inheritable.
- burn_them(object, object, object); /std/effects/other/boiling_oil.c
Burns the player unless they have wetness over 80.
- bury.h.
Contains information specific for the bury command.
- BURY_EFFECT; /include/cmds/bury.h
This is the path to the burial effect.
- BURY_PROPERTY; /include/cmds/bury.h
This is the property that's used to track the environment of the object
when it's buried.
- BURY_TIMEOUT; /include/cmds/bury.h
This is the amount of time to leave the thing buried before really
destroying it.
- busy(); /obj/fence.c
- BUTCHERS_GUILD; /include/morpork.h
- BUTTS; /include/morpork.h
- buy_objects(object *, object *, object *, object *, object *, object *); /std/shops/controllers/craft_shop_controller.c
This method will buy the specified objects and place them into our
current potential sell list.
- bypass_queue(); /global/psoul.c
To make the next single command be executed directly rather
than being placed in the command queue, call this function.