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int call_guard()This command tells the player how long he'll have to stay in prison, approximately. If the player is no valid prisoner, he's freed.
int do_bail_yourself()THis command bails the player, if he has enough money.
void event_death(object ob, object killers, object killer, string room_mess, string killer_mess)
void event_enter(object player, string mess, object from)
void event_exit(object player, string message, object to)
void event_net_dead(object player)
void event_quit(object player)
string query_prison()This returns the prison associated with this cell.
void set_prison(string file)Sets the prison this cell belongs to.